C# Class AForge.MachineLearning.EpsilonGreedyExploration

Epsilon greedy exploration policy.

The class implements epsilon greedy exploration policy. Acording to the policy, the best action is chosen with probability 1-epsilon. Otherwise, with probability epsilon, any other action, except the best one, is chosen randomly.

According to the policy, the epsilon value is known also as exploration rate.

Inheritance: IExplorationPolicy
Datei anzeigen Open project: holisticware-admin/MonoVersal.AForgeNET

Public Methods

Method Description
ChooseAction ( double actionEstimates ) : int

Choose an action.

The method chooses an action depending on the provided estimates. The estimates can be any sort of estimate, which values usefulness of the action (expected summary reward, discounted reward, etc).

EpsilonGreedyExploration ( double epsilon ) : System

Initializes a new instance of the EpsilonGreedyExploration class.

Method Details

ChooseAction() public method

Choose an action.
The method chooses an action depending on the provided estimates. The estimates can be any sort of estimate, which values usefulness of the action (expected summary reward, discounted reward, etc).
public ChooseAction ( double actionEstimates ) : int
actionEstimates double Action estimates.
return int

EpsilonGreedyExploration() public method

Initializes a new instance of the EpsilonGreedyExploration class.
public EpsilonGreedyExploration ( double epsilon ) : System
epsilon double Epsilon value (exploration rate).
return System