Method |
Description |
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BuildDirectoryToFile ( string localPath ) : void |
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CreateDataObject ( tk2dSpriteCollection, gen, string prefabObjectPath ) : void |
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GetPadAmount ( tk2dSpriteCollection, gen, int spriteId ) : int |
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PadTexture ( Texture2D tex, int pad, bool stretchPad ) : void |
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ProcessTexture ( tk2dSpriteCollection, settings, bool additive, bool stretchPad, bool disableTrimming, bool isInjectedTexture, Texture2D srcTex, int sx, int sy, int tw, int th, SpriteLut, &spriteLut, int padAmount ) : Texture2D |
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RefreshExistingAssets ( tk2dSpriteCollectionData, spriteCollectionData ) : void |
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SetUpSourceTextureFormats ( tk2dSpriteCollection, gen ) : void |
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SetUpTargetTexture ( tk2dSpriteCollection, gen, Texture2D tex ) : void |
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UpdateColliderData ( tk2dSpriteCollection, gen, float scale, tk2dSpriteCollectionData, coll, int spriteIndex, Vector3 origin ) : void |
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UpdateFontData ( tk2dSpriteCollection, gen, float scale, tk2dEditor packers, List spriteLuts, tk2dSpriteCollectionFont, font, tk2dEditor fontInfo ) : void |
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UpdateVertexCache ( tk2dSpriteCollection, gen, float scale, tk2dEditor packers, tk2dSpriteCollectionData, coll, List spriteLuts ) : void |
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