Method | Description | |
---|---|---|
fireWeapon ( Vector2 pos, int time ) : void | ||
mine ( ) : System.Collections |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Update ( ) : void | ||
generateDamage ( int index, bool hit ) : void |
public fireWeapon ( Vector2 pos, int time ) : void | ||
pos | Vector2 | |
time | int | |
return | void |