Property | Type | Description | |
---|---|---|---|
swigCMemOwn | bool |
Method | Description | |
---|---|---|
Decompose ( aiVector3D, scaling, aiQuaternion, rotation, aiVector3D, position ) : void | ||
DecomposeNoScaling ( aiQuaternion, rotation, aiVector3D, position ) : void | ||
Determinant ( ) : float | ||
Dispose ( ) : void | ||
FromEulerAnglesXYZ ( aiVector3D, blubb ) : aiMatrix4x4, | ||
FromEulerAnglesXYZ ( float x, float y, float z ) : aiMatrix4x4, | ||
FromToMatrix ( aiVector3D, from, aiVector3D, to, aiMatrix4x4, arg2 ) : aiMatrix4x4, | ||
Inverse ( ) : aiMatrix4x4, | ||
IsIdentity ( ) : bool | ||
Rotation ( float a, aiVector3D, axis, aiMatrix4x4, arg2 ) : aiMatrix4x4, | ||
RotationX ( float a, aiMatrix4x4, arg1 ) : aiMatrix4x4, | ||
RotationY ( float a, aiMatrix4x4, arg1 ) : aiMatrix4x4, | ||
RotationZ ( float a, aiMatrix4x4, arg1 ) : aiMatrix4x4, | ||
Scaling ( aiVector3D, v, aiMatrix4x4, arg1 ) : aiMatrix4x4, | ||
Translation ( aiVector3D, v, aiMatrix4x4, arg1 ) : aiMatrix4x4, | ||
Transpose ( ) : aiMatrix4x4, | ||
aiMatrix4x4 ( ) : System | ||
aiMatrix4x4 ( aiMatrix3x3, m ) : System | ||
aiMatrix4x4 ( float _a1, float _a2, float _a3, float _a4, float _b1, float _b2, float _b3, float _b4, float _c1, float _c2, float _c3, float _c4, float _d1, float _d2, float _d3, float _d4 ) : System |
Method | Description | |
---|---|---|
aiMatrix4x4 ( IntPtr cPtr, bool cMemoryOwn ) : System | ||
getCPtr ( aiMatrix4x4, obj ) : HandleRef |
public Decompose ( aiVector3D, scaling, aiQuaternion, rotation, aiVector3D, position ) : void | ||
scaling | aiVector3D, | |
rotation | aiQuaternion, | |
position | aiVector3D, | |
return | void |
public DecomposeNoScaling ( aiQuaternion, rotation, aiVector3D, position ) : void | ||
rotation | aiQuaternion, | |
position | aiVector3D, | |
return | void |
public FromEulerAnglesXYZ ( aiVector3D, blubb ) : aiMatrix4x4, | ||
blubb | aiVector3D, | |
return | aiMatrix4x4, |
public FromEulerAnglesXYZ ( float x, float y, float z ) : aiMatrix4x4, | ||
x | float | |
y | float | |
z | float | |
return | aiMatrix4x4, |
public static FromToMatrix ( aiVector3D, from, aiVector3D, to, aiMatrix4x4, arg2 ) : aiMatrix4x4, | ||
from | aiVector3D, | |
to | aiVector3D, | |
arg2 | aiMatrix4x4, | |
return | aiMatrix4x4, |
public static Rotation ( float a, aiVector3D, axis, aiMatrix4x4, arg2 ) : aiMatrix4x4, | ||
a | float | |
axis | aiVector3D, | |
arg2 | aiMatrix4x4, | |
return | aiMatrix4x4, |
public static RotationX ( float a, aiMatrix4x4, arg1 ) : aiMatrix4x4, | ||
a | float | |
arg1 | aiMatrix4x4, | |
return | aiMatrix4x4, |
public static RotationY ( float a, aiMatrix4x4, arg1 ) : aiMatrix4x4, | ||
a | float | |
arg1 | aiMatrix4x4, | |
return | aiMatrix4x4, |
public static RotationZ ( float a, aiMatrix4x4, arg1 ) : aiMatrix4x4, | ||
a | float | |
arg1 | aiMatrix4x4, | |
return | aiMatrix4x4, |
public static Scaling ( aiVector3D, v, aiMatrix4x4, arg1 ) : aiMatrix4x4, | ||
v | aiVector3D, | |
arg1 | aiMatrix4x4, | |
return | aiMatrix4x4, |
public static Translation ( aiVector3D, v, aiMatrix4x4, arg1 ) : aiMatrix4x4, | ||
v | aiVector3D, | |
arg1 | aiMatrix4x4, | |
return | aiMatrix4x4, |
public aiMatrix4x4 ( aiMatrix3x3, m ) : System | ||
m | aiMatrix3x3, | |
return | System |
public aiMatrix4x4 ( float _a1, float _a2, float _a3, float _a4, float _b1, float _b2, float _b3, float _b4, float _c1, float _c2, float _c3, float _c4, float _d1, float _d2, float _d3, float _d4 ) : System | ||
_a1 | float | |
_a2 | float | |
_a3 | float | |
_a4 | float | |
_b1 | float | |
_b2 | float | |
_b3 | float | |
_b4 | float | |
_c1 | float | |
_c2 | float | |
_c3 | float | |
_c4 | float | |
_d1 | float | |
_d2 | float | |
_d3 | float | |
_d4 | float | |
return | System |