C# Class Util, HoloToolkit

Datei anzeigen Open project: Microsoft/HoloToolkit Class Usage Examples

Public Methods

Method Description
CreateSimpleMesh ( int dimension, Vector3 bounds ) : PlaneFinding.MeshData
CreateSimpleMesh ( int dimension, Vector3 bounds, Matrix4x4 transform ) : PlaneFinding.MeshData
CreateSimpleMesh ( int dimension, Vector3 bounds, Matrix4x4 vertDataTransform, Matrix4x4 meshTransform ) : PlaneFinding.MeshData

Helper function that creates a simple mesh for use in the PlaneFinding API. The mesh is built as tesselated quad spanning the x and y dimensions of the specified Bounds. Each vert in the mesh is randomly perturbed along the z axis with in the specified Bounds. This results in a somewhat more realistic noisy planar mesh that simulates the sort of data we might get from SR.

Method Details

CreateSimpleMesh() public static method

public static CreateSimpleMesh ( int dimension, Vector3 bounds ) : PlaneFinding.MeshData
dimension int
bounds Vector3
return PlaneFinding.MeshData

CreateSimpleMesh() public static method

public static CreateSimpleMesh ( int dimension, Vector3 bounds, Matrix4x4 transform ) : PlaneFinding.MeshData
dimension int
bounds Vector3
transform Matrix4x4
return PlaneFinding.MeshData

CreateSimpleMesh() public static method

Helper function that creates a simple mesh for use in the PlaneFinding API. The mesh is built as tesselated quad spanning the x and y dimensions of the specified Bounds. Each vert in the mesh is randomly perturbed along the z axis with in the specified Bounds. This results in a somewhat more realistic noisy planar mesh that simulates the sort of data we might get from SR.
public static CreateSimpleMesh ( int dimension, Vector3 bounds, Matrix4x4 vertDataTransform, Matrix4x4 meshTransform ) : PlaneFinding.MeshData
dimension int
bounds Vector3
vertDataTransform Matrix4x4
meshTransform Matrix4x4
return PlaneFinding.MeshData