C# Class UnityEngine_PhysicsWrap, UnityHello

Datei anzeigen Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
BoxCast ( IntPtr L ) : int
BoxCastAll ( IntPtr L ) : int
BoxCastNonAlloc ( IntPtr L ) : int
CapsuleCast ( IntPtr L ) : int
CapsuleCastAll ( IntPtr L ) : int
CapsuleCastNonAlloc ( IntPtr L ) : int
CheckBox ( IntPtr L ) : int
CheckCapsule ( IntPtr L ) : int
CheckSphere ( IntPtr L ) : int
GetIgnoreLayerCollision ( IntPtr L ) : int
IgnoreCollision ( IntPtr L ) : int
IgnoreLayerCollision ( IntPtr L ) : int
Linecast ( IntPtr L ) : int
OverlapBox ( IntPtr L ) : int
OverlapBoxNonAlloc ( IntPtr L ) : int
OverlapSphere ( IntPtr L ) : int
OverlapSphereNonAlloc ( IntPtr L ) : int
Raycast ( IntPtr L ) : int
RaycastAll ( IntPtr L ) : int
RaycastNonAlloc ( IntPtr L ) : int
SphereCast ( IntPtr L ) : int
SphereCastAll ( IntPtr L ) : int
SphereCastNonAlloc ( IntPtr L ) : int
get_bounceThreshold ( IntPtr L ) : int
get_defaultContactOffset ( IntPtr L ) : int
get_gravity ( IntPtr L ) : int
get_queriesHitTriggers ( IntPtr L ) : int
get_sleepThreshold ( IntPtr L ) : int
get_solverIterationCount ( IntPtr L ) : int
set_bounceThreshold ( IntPtr L ) : int
set_defaultContactOffset ( IntPtr L ) : int
set_gravity ( IntPtr L ) : int
set_queriesHitTriggers ( IntPtr L ) : int
set_sleepThreshold ( IntPtr L ) : int
set_solverIterationCount ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void