C# Class UnityEngine_ParticleAnimatorWrap, UnityHello

Datei anzeigen Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
_CreateUnityEngine_ParticleAnimator ( IntPtr L ) : int
get_autodestruct ( IntPtr L ) : int
get_colorAnimation ( IntPtr L ) : int
get_damping ( IntPtr L ) : int
get_doesAnimateColor ( IntPtr L ) : int
get_force ( IntPtr L ) : int
get_localRotationAxis ( IntPtr L ) : int
get_rndForce ( IntPtr L ) : int
get_sizeGrow ( IntPtr L ) : int
get_worldRotationAxis ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_autodestruct ( IntPtr L ) : int
set_colorAnimation ( IntPtr L ) : int
set_damping ( IntPtr L ) : int
set_doesAnimateColor ( IntPtr L ) : int
set_force ( IntPtr L ) : int
set_localRotationAxis ( IntPtr L ) : int
set_rndForce ( IntPtr L ) : int
set_sizeGrow ( IntPtr L ) : int
set_worldRotationAxis ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void