C# Class UnityEngine_GameObjectWrap, UnityHello

Datei anzeigen Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
AddComponent ( IntPtr L ) : int
BroadcastMessage ( IntPtr L ) : int
CompareTag ( IntPtr L ) : int
CreatePrimitive ( IntPtr L ) : int
Find ( IntPtr L ) : int
FindGameObjectWithTag ( IntPtr L ) : int
FindGameObjectsWithTag ( IntPtr L ) : int
FindWithTag ( IntPtr L ) : int
GetComponent ( IntPtr L ) : int
GetComponentInChildren ( IntPtr L ) : int
GetComponentInParent ( IntPtr L ) : int
GetComponents ( IntPtr L ) : int
GetComponentsInChildren ( IntPtr L ) : int
GetComponentsInParent ( IntPtr L ) : int
SendMessage ( IntPtr L ) : int
SendMessageUpwards ( IntPtr L ) : int
SetActive ( IntPtr L ) : int
_CreateUnityEngine_GameObject ( IntPtr L ) : int
get_activeInHierarchy ( IntPtr L ) : int
get_activeSelf ( IntPtr L ) : int
get_gameObject ( IntPtr L ) : int
get_isStatic ( IntPtr L ) : int
get_layer ( IntPtr L ) : int
get_scene ( IntPtr L ) : int
get_tag ( IntPtr L ) : int
get_transform ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_isStatic ( IntPtr L ) : int
set_layer ( IntPtr L ) : int
set_tag ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void