Method | Description | |
---|---|---|
Activate ( Character, c, object context = null ) : void | ||
AddCharacter ( Character, c ) : void | ||
ApplySkillAfterDelay ( SkillDef, s, Vector3 start, List |
||
CharacterMoved ( Character, c, Vector3 src, Vector3 dest, PathNode, endOfPath ) : void | ||
CharacterMovedIncremental ( Character, c, Vector3 src, Vector3 dest, PathNode, endOfPath ) : void | ||
CharacterMovedTemporary ( Character, c, Vector3 src, Vector3 dest, PathNode, endOfPath ) : void | ||
ContainsCharacter ( Character, c ) : bool | ||
Deactivate ( Character, c = null, object context = null ) : void | ||
DeactivateAfterSkillApplication ( Character, c, SkillDef, skill ) : void | ||
FixedUpdate ( ) : void | ||
Pause ( ) : void | ||
RemoveCharacter ( Character, c ) : void | ||
Resume ( ) : void | ||
SkillApplied ( SkillDef, s ) : void | ||
SkillDeactivated ( SkillDef, s ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
Begin ( ) : void |
public Activate ( Character, c, object context = null ) : void | ||
c | Character, | |
context | object | |
return | void |
public ApplySkillAfterDelay ( SkillDef, s, Vector3 start, List |
||
s | SkillDef, | |
start | Vector3 | |
currentTs | List |
|
delay | float | |
return | void |
public CharacterMoved ( Character, c, Vector3 src, Vector3 dest, PathNode, endOfPath ) : void | ||
c | Character, | |
src | Vector3 | |
dest | Vector3 | |
endOfPath | PathNode, | |
return | void |
public CharacterMovedIncremental ( Character, c, Vector3 src, Vector3 dest, PathNode, endOfPath ) : void | ||
c | Character, | |
src | Vector3 | |
dest | Vector3 | |
endOfPath | PathNode, | |
return | void |
public CharacterMovedTemporary ( Character, c, Vector3 src, Vector3 dest, PathNode, endOfPath ) : void | ||
c | Character, | |
src | Vector3 | |
dest | Vector3 | |
endOfPath | PathNode, | |
return | void |
public ContainsCharacter ( Character, c ) : bool | ||
c | Character, | |
return | bool |
public Deactivate ( Character, c = null, object context = null ) : void | ||
c | Character, | |
context | object | |
return | void |
public DeactivateAfterSkillApplication ( Character, c, SkillDef, skill ) : void | ||
c | Character, | |
skill | SkillDef, | |
return | void |
public RemoveCharacter ( Character, c ) : void | ||
c | Character, | |
return | void |
public SkillDeactivated ( SkillDef, s ) : void | ||
s | SkillDef, | |
return | void |