Property | Type | Description | |
---|---|---|---|
BLKFALLSPEED | float | ||
MAX_ALLOWED_CYCLES_EMPTY | int | ||
NXTBLKSPAWNTIME | float | ||
PowerBar | bool | ||
UI_Score | Text | ||
blkFallSpeed | float | ||
block | Transform | ||
board | ].int[ | ||
gameOverHeight | int | ||
nxtBlkSpawnTime | float | ||
playerNum | int | ||
qPreview | ].int[ | ||
rot | KeyCode | ||
shapeQueue | Queue |
||
spawn | bool |
Method | Description | |
---|---|---|
AddToQueue ( int shape ) : void | ||
CheckDrag ( Vector3 cursorPos ) : void | ||
CheckRow ( int y ) : void | ||
FWithMats ( ) : void | ||
GenBoard ( ) : void | ||
GenBottomAndMoveShapesUp ( ) : void | ||
GenQueue ( ) : void | ||
MoveDown ( ) : void | ||
Rotate ( ) : void | ||
SetCubePositions ( Vector3 piv, List |
||
SetMats ( ) : void | ||
SetPowerBarPositions ( Vector3 piv, List |
||
SetQueuePositions ( List |
||
SpawnShape ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
destroyQueue ( ) : void | ||
genPowerBar ( int j ) : void | ||
populateQueue ( ) : void | ||
slowDown ( ) : void | ||
speedUp ( ) : void |
Method | Description | |
---|---|---|
CheckMove ( ) : bool | ||
CheckRotate ( ) : bool | ||
CheckUserMove ( float moveAmount ) : bool | ||
GenBlock ( Vector3 pos, Material mat ) : Transform | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
Wait ( ) : IEnumerator | ||
WaitMoveDown ( ) : IEnumerator | ||
pressedHandler ( object sender, System e ) : void | ||
resetSpeed ( ) : void | ||
tappedHandler ( object sender, System e ) : void | ||
transformHandler ( object sender, System e ) : void |
public CheckDrag ( Vector3 cursorPos ) : void | ||
cursorPos | Vector3 | |
return | void |
public SetCubePositions ( Vector3 piv, List |
||
piv | Vector3 | |
cubePosList | List |
|
mat | Material | |
return | void |
public SetPowerBarPositions ( Vector3 piv, List |
||
piv | Vector3 | |
cubePosList | List |
|
return | void |
public SetQueuePositions ( List |
||
cubePosList | List |
|
mat | Material | |
return | void |