Method | Description | |
---|---|---|
AutoReleaseParticle ( string prefabName, ParticleSystem particle, PrefabPoolAgent, agent ) : IEnumerator | ||
ClearAllPool ( ) : void | ||
ClearPool ( string prefabName ) : void | ||
Despawn ( string prefabName, PrefabPoolAgent, agent ) : void | ||
GetPool ( string prefabName ) : ObjectPool |
||
Init ( ) : void | ||
Spawn ( string prefabName, UnityAction |
Method | Description | |
---|---|---|
PrefabPool ( ) : System.Collections |
public AutoReleaseParticle ( string prefabName, ParticleSystem particle, PrefabPoolAgent, agent ) : IEnumerator | ||
prefabName | string | |
particle | ParticleSystem | |
agent | PrefabPoolAgent, | |
return | IEnumerator |
public ClearPool ( string prefabName ) : void | ||
prefabName | string | |
return | void |
public Despawn ( string prefabName, PrefabPoolAgent, agent ) : void | ||
prefabName | string | |
agent | PrefabPoolAgent, | |
return | void |
public GetPool ( string prefabName ) : ObjectPool |
||
prefabName | string | |
return | ObjectPool |
public Spawn ( string prefabName, UnityAction |
||
prefabName | string | |
callback | UnityAction |
|
return | void |