Method | Description | |
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OnPhotonInstantiate ( PhotonMessageInfo, info ) : void |
Method | Description | |
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Awake ( ) : void | ||
CalculatePostureFromPlayerMovement ( ) : Posture, | ||
DestroyThisCharacter ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
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IDamageTaker ( IDamageDealer damageDealer ) : void |
Called by the player observing their projectile making contact with this character to inflict damage to this character. This must never be called from an RPC.
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IInputPoller ( ) : bool |
Called to begin polling this input object
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IInputPoller ( ) : void |
Called when polling has finished
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IInputPoller ( Rect screenArea ) : void |
Called to render the GUI
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LateUpdate ( ) : void | ||
RPCDestroy ( ) : void | ||
RPCNetworkInstantiate ( NetworkPlayer owner ) : void | ||
RPCPlayerCharacterHorseBeginDying ( ) : void | ||
RPCPlayerCharacterHorseTakeDamage ( float damage ) : void | ||
UpdateAim ( ) : void |
Called by the owning client from IInputPoller.Poll to update the gun aim.
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UpdatePlayerMovements ( ) : void |
Called by the owning client from IInputPoller.Poll to update player movement states
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protected CalculatePostureFromPlayerMovement ( ) : Posture, | ||
return | Posture, |
public OnPhotonInstantiate ( PhotonMessageInfo, info ) : void | ||
info | PhotonMessageInfo, | |
return | void |