Method | Description | |
---|---|---|
Parent ( GameObject objectToParent ) : void | ||
Parent ( GameObject objectToParent, float whenToParent ) : void | ||
Parent ( List |
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Parent ( List |
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Unparent ( GameObject objectToUnparent ) : void | ||
Unparent ( GameObject objectToUnparent, float whenToUnparent ) : void | ||
Unparent ( List |
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Unparent ( List |
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Unparent ( List |
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Unparent ( List |
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Unparent ( List |
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UnparentAll ( ) : void | ||
UnparentAll ( float whenToUnparent ) : void |
public Parent ( GameObject objectToParent ) : void | ||
objectToParent | GameObject | |
return | void |
public Parent ( GameObject objectToParent, float whenToParent ) : void | ||
objectToParent | GameObject | |
whenToParent | float | |
return | void |
public Parent ( List |
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objectsToParent | List |
|
return | void |
public Parent ( List |
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objectsToParent | List |
|
whenToParent | float | |
return | void |
public Unparent ( GameObject objectToUnparent ) : void | ||
objectToUnparent | GameObject | |
return | void |
public Unparent ( GameObject objectToUnparent, float whenToUnparent ) : void | ||
objectToUnparent | GameObject | |
whenToUnparent | float | |
return | void |
public Unparent ( List |
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objectsToUnparent | List |
|
return | void |
public Unparent ( List |
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objectsToUnparent | List |
|
whenToUnparent | float | |
return | void |
public Unparent ( List |
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objectsToUnparent | List |
|
whenToUnparent | float | |
unparentRotation | Quaternion | |
return | void |
public Unparent ( List |
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objectsToUnparent | List |
|
whenToUnparent | float | |
unparentPosition | Vector3 | |
return | void |
public Unparent ( List |
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objectsToUnparent | List |
|
whenToUnparent | float | |
unparentPosition | Vector3 | |
unparentRotation | Quaternion | |
return | void |
public UnparentAll ( float whenToUnparent ) : void | ||
whenToUnparent | float | |
return | void |