Property | Type | Description | |
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BroadcastInterval | int |
Method | Description | |
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OnReceivedBroadcast ( string fromAddress, string data ) : void |
Called by UnityEngine when a broadcast is received.
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Method | Description | |
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CheckComponents ( ) : bool |
Sanity checks that our scene has everything we need to proceed.
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MaybeInitAsServer ( ) : void |
If we haven't received a broadcast by the time this gets called we will start broadcasting and start creating an anchor.
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Start ( ) : void |
public OnReceivedBroadcast ( string fromAddress, string data ) : void | ||
fromAddress | string | When the broadcast came from |
data | string | The data in the broad cast. Not currently used, but could /// be used for differntiating rooms or similar. |
return | void |