Property | Type | Description | |
---|---|---|---|
XYSpeed | float | ||
ZSpeedDown | float | ||
ZSpeedUp | float | ||
animateTemporaryMovement | bool | ||
character | Character, | ||
currentMoveType | MoveType, | ||
isActive | bool | ||
lockToGrid | bool | ||
map | Map, | ||
moveMount | bool | ||
moveOrigin | Vector3 | ||
position | Vector3 | ||
specialMoving | bool | ||
temporaryPosition | Vector3 |
Property | Type | Description | |
---|---|---|---|
animNodes | List |
||
destNode | PathNode, | ||
moveCallback | MoveFinished | ||
moveTimeRemaining | float | ||
temporaryDestNode | PathNode, |
Method | Description | |
---|---|---|
Activate ( ) : void | ||
Cancel ( ) : void | ||
Deactivate ( ) : void | ||
FacingForMove ( Vector3 to, Vector3 from ) : float | ||
ImmediatelyMoveTo ( PathNode, pn, MoveFinished callback = null, float timeout = 10.0f, bool special = false, bool alsoMoveMount = true ) : void | ||
IncrementalMoveTo ( PathNode, pn, MoveFinished callback, float timeout = 10.0f, bool special = false, bool alsoMoveMount = true ) : void | ||
MoveTo ( PathNode, pn, MoveFinished callback, float timeout = 10.0f, bool special = false, bool alsoMoveMount = true ) : void | ||
MoveTypeForMove ( Vector3 to, Vector3 from ) : MoveType, | ||
SpecialMoveTo ( PathNode, pn, MoveFinished callback, float timeout = 10.0f, bool alsoMoveMount = true ) : void | ||
TemporaryMoveTo ( PathNode, pn, MoveFinished callback, float timeout = 10.0f, bool special = false, bool alsoMoveMount = true ) : void | ||
TriggerCallback ( PathNode, pn ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
ClearPath ( ) : void | ||
CreatePath ( PathNode, pn ) : void |
public FacingForMove ( Vector3 to, Vector3 from ) : float | ||
to | Vector3 | |
from | Vector3 | |
return | float |
public ImmediatelyMoveTo ( PathNode, pn, MoveFinished callback = null, float timeout = 10.0f, bool special = false, bool alsoMoveMount = true ) : void | ||
pn | PathNode, | |
callback | MoveFinished | |
timeout | float | |
special | bool | |
alsoMoveMount | bool | |
return | void |
public IncrementalMoveTo ( PathNode, pn, MoveFinished callback, float timeout = 10.0f, bool special = false, bool alsoMoveMount = true ) : void | ||
pn | PathNode, | |
callback | MoveFinished | |
timeout | float | |
special | bool | |
alsoMoveMount | bool | |
return | void |
public MoveTo ( PathNode, pn, MoveFinished callback, float timeout = 10.0f, bool special = false, bool alsoMoveMount = true ) : void | ||
pn | PathNode, | |
callback | MoveFinished | |
timeout | float | |
special | bool | |
alsoMoveMount | bool | |
return | void |
public MoveTypeForMove ( Vector3 to, Vector3 from ) : MoveType, | ||
to | Vector3 | |
from | Vector3 | |
return | MoveType, |
public SpecialMoveTo ( PathNode, pn, MoveFinished callback, float timeout = 10.0f, bool alsoMoveMount = true ) : void | ||
pn | PathNode, | |
callback | MoveFinished | |
timeout | float | |
alsoMoveMount | bool | |
return | void |
public TemporaryMoveTo ( PathNode, pn, MoveFinished callback, float timeout = 10.0f, bool special = false, bool alsoMoveMount = true ) : void | ||
pn | PathNode, | |
callback | MoveFinished | |
timeout | float | |
special | bool | |
alsoMoveMount | bool | |
return | void |
public TriggerCallback ( PathNode, pn ) : void | ||
pn | PathNode, | |
return | void |