Method | Description | |
---|---|---|
MaxMove ( GameLogic, gameLogic, GamePosition, gamePosition, int depth ) : GamePosition, | ||
MaxMove ( GamePosition, gamePosition, int depth ) : GamePosition, | ||
MinMove ( GameLogic, gameLogic, GamePosition, gamePosition, int detectiveId, int depth ) : GamePosition, | ||
MinMove ( GamePosition, gamePosition, int detectiveId, int depth ) : GamePosition, | ||
calculateValue ( GamePosition, game, Player, player ) : int | ||
findValue ( GamePosition, game ) : int | ||
generateMoves ( GameLogic, gameLogic, int playerID, GamePosition, gamePosition ) : HashSet |
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generateMoves ( int playerID, GamePosition, gamePosition ) : HashSet |
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minMax ( GameLogic, gameLogic, int mrX, int depth ) : GamePosition, | ||
minMax ( GamePosition, gamePosition, int mrX, int depth ) : GamePosition, |
public static MaxMove ( GameLogic, gameLogic, GamePosition, gamePosition, int depth ) : GamePosition, | ||
gameLogic | GameLogic, | |
gamePosition | GamePosition, | |
depth | int | |
return | GamePosition, |
public MaxMove ( GamePosition, gamePosition, int depth ) : GamePosition, | ||
gamePosition | GamePosition, | |
depth | int | |
return | GamePosition, |
public static MinMove ( GameLogic, gameLogic, GamePosition, gamePosition, int detectiveId, int depth ) : GamePosition, | ||
gameLogic | GameLogic, | |
gamePosition | GamePosition, | |
detectiveId | int | |
depth | int | |
return | GamePosition, |
public MinMove ( GamePosition, gamePosition, int detectiveId, int depth ) : GamePosition, | ||
gamePosition | GamePosition, | |
detectiveId | int | |
depth | int | |
return | GamePosition, |
public static calculateValue ( GamePosition, game, Player, player ) : int | ||
game | GamePosition, | |
player | Player, | |
return | int |
public static findValue ( GamePosition, game ) : int | ||
game | GamePosition, | |
return | int |
public static generateMoves ( GameLogic, gameLogic, int playerID, GamePosition, gamePosition ) : HashSet |
||
gameLogic | GameLogic, | |
playerID | int | |
gamePosition | GamePosition, | |
return | HashSet |
public generateMoves ( int playerID, GamePosition, gamePosition ) : HashSet |
||
playerID | int | |
gamePosition | GamePosition, | |
return | HashSet |
public static minMax ( GameLogic, gameLogic, int mrX, int depth ) : GamePosition, | ||
gameLogic | GameLogic, | |
mrX | int | |
depth | int | |
return | GamePosition, |
public minMax ( GamePosition, gamePosition, int mrX, int depth ) : GamePosition, | ||
gamePosition | GamePosition, | |
mrX | int | |
depth | int | |
return | GamePosition, |