Property | Type | Description | |
---|---|---|---|
aStarGrids | AstarPath, | ||
boss | GameObject | ||
bossFloor | GameObject | ||
enemies | List |
||
enemyCommonness | List |
||
floorPrefabs | List |
||
maxEnemiesPerRoom | int | ||
maxWebs | int | ||
minWebs | int | ||
minimapUI | GameObject | ||
r | GameObject | ||
roomPrefab | GameObject | ||
roomsToSpawn | int | ||
startPrefab | GameObject | ||
totalEnemies | int | ||
trash | GameObject | ||
web | GameObject |
Method | Description | |
---|---|---|
IsEmpty ( Vector2 pos ) : bool | ||
SetAdj ( RoomControl, room, Vector2 dir, RoomControl, adjRoom ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
IsNextToEmpty ( RoomControl, room ) : bool | ||
RandomEmpty ( RoomControl, room ) : Vector2 | ||
RandomNotEmpty ( RoomControl, room ) : Vector2 | ||
RandomRoom ( ) : RoomControl, | ||
get ( Vector2 pos ) : RoomControl, |
public SetAdj ( RoomControl, room, Vector2 dir, RoomControl, adjRoom ) : void | ||
room | RoomControl, | |
dir | Vector2 | |
adjRoom | RoomControl, | |
return | void |