Property | Type | Description | |
---|---|---|---|
m_center | Vector2 | ||
m_col | int | ||
m_movementCost | int | ||
m_movementLeft | int | ||
m_prevNode | GameObject | ||
m_row | int |
Method | Description | |
---|---|---|
CanPass ( int currentUnitControl, bool flying ) : bool | ||
GetPositionOnMap ( ) : IntVector2, | ||
Initialise ( Vector2 center, int row, int col ) : void | ||
ResetGraphStateVars ( bool considerTerrains ) : void | ||
ToString ( ) : string | ||
UpdateEnemyBlockageCost ( ) : void | ||
UpdateMovementLeft ( GameObject prevNode, int costToReach ) : void | ||
UpdateRangeLeft ( GameObject prevNode, int newRange ) : void |
Method | Description | |
---|---|---|
SetMovementCost ( bool considerTerrains ) : void |
public CanPass ( int currentUnitControl, bool flying ) : bool | ||
currentUnitControl | int | |
flying | bool | |
return | bool |
public Initialise ( Vector2 center, int row, int col ) : void | ||
center | Vector2 | |
row | int | |
col | int | |
return | void |
public ResetGraphStateVars ( bool considerTerrains ) : void | ||
considerTerrains | bool | |
return | void |
public UpdateMovementLeft ( GameObject prevNode, int costToReach ) : void | ||
prevNode | GameObject | |
costToReach | int | |
return | void |
public UpdateRangeLeft ( GameObject prevNode, int newRange ) : void | ||
prevNode | GameObject | |
newRange | int | |
return | void |