Property | Type | Description | |
---|---|---|---|
aggroDistance | float |
Method | Description | |
---|---|---|
CheckForFlip ( Vector2 direction ) : void | ||
OnCollisionEnter2D ( Collision2D other ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CalculateForce ( ) : Vector2 | ||
GetPath ( GameObject finish ) : List |
||
ReconstructPath ( GameObject finish ) : List |
||
getPlatform ( ) : GameObject | ||
isGrounded ( ) : bool |
public CheckForFlip ( Vector2 direction ) : void | ||
direction | Vector2 | |
return | void |
public OnCollisionEnter2D ( Collision2D other ) : void | ||
other | Collision2D | |
return | void |