Property | Type | Description | |
---|---|---|---|
inst | FXMakerHierarchy, | ||
m_DisableTexture | |||
m_WarringTexture |
Property | Type | Description | |
---|---|---|---|
m_AbsScrollPos | Vector2 | ||
m_ActiveComponent | Object | ||
m_ArrowMovePrevCom | Object | ||
m_ArrowMovePrevObj | GameObject | ||
m_CurrentEffectObject | GameObject | ||
m_DragObject | Object | ||
m_DragObjectName | string | ||
m_DragObjectTrans | Transform | ||
m_HierarchyRect | Rect | ||
m_HierarchyScrollPos | Vector2 | ||
m_HoverComponent | Object | ||
m_HoverComponentTrans | Transform | ||
m_MeshList | bool>.Dictionary | ||
m_SelectedGameObject | GameObject | ||
m_ShowComponentOptions | bool[] | ||
m_ShowComponentStrings | string[] | ||
m_ShowGameObjectStrings | string[] | ||
m_bMinimize | bool | ||
m_bShowNewMenuPopup | bool | ||
m_bShowOption | bool | ||
m_bUpdateActiveComponent | bool | ||
m_bUpdateHierarchyScrollPos | bool | ||
m_fScriptSpeed | float | ||
m_nDragObjectIndex | int | ||
m_nGridCellSize | int | ||
m_nLastDrawRow | int | ||
m_nMaxGridCellSize | int | ||
m_nMaxGridColumn | int | ||
m_nMaxGridRow | int | ||
m_nShowGameObjectOptionIndex | int | ||
m_nTreeLeftMagin | int | ||
m_styleBox | GUIStyle | ||
m_styleBoxActive | GUIStyle | ||
m_styleButton | GUIStyle | ||
m_styleButtonActive | GUIStyle | ||
m_styleButtonAddPrefab | GUIStyle | ||
m_styleToggle | GUIStyle |
Method | Description | |
---|---|---|
AddGameObject ( GameObject parent, GameObject addObj ) : GameObject | ||
ChangeBoundsBoxWireframe ( GameObject targetOriGameObj, GameObject oldOriSelectGameObj, bool bRoot, bool bRecursively ) : void | ||
DeleteHierarchyObject ( Object delObj ) : void | ||
DeleteHierarchyObject ( Transform baseTrans, Object delObj, int nSelectedIndex ) : void | ||
GetSelectedGameObject ( ) : GameObject | ||
GetShowGameObject ( ) : GameObject | ||
GetWindowRect ( ) : Rect | ||
OnActiveHierarchy ( ) : void | ||
OnAddComponent ( Component tarCom ) : void | ||
OnAddGameObject ( GameObject tarCom ) : void | ||
OnCreateInstanceEffect ( GameObject instanceObj, bool bReset, GameObject parentInstanceObj ) : void | ||
OnDeleteComponent ( Component tarCom ) : void | ||
OnEnableComponent ( Component tarCom, bool bChangedEnable ) : void | ||
OnGUIHierarchy ( ) : void | ||
SetActiveComponent ( GameObject activeObj, Object activeCom, bool bAutoScroll ) : bool | ||
SetActiveGameObject ( GameObject activeObj ) : bool | ||
SetEnableGameObject ( GameObject gameObj, bool bEnable ) : void | ||
ShowAddObjectRightPopup ( ) : void | ||
ShowHierarchy ( GameObject effectObject ) : void | ||
UpdateMeshList ( ) : void |
Method | Description | |
---|---|---|
AddTranslate ( float x, float y, float z, bool bLocal ) : void | ||
Awake ( ) : void | ||
ChangeActiveColor ( Object obj, bool bMaterial, bool bdropTarget, bool bActive ) : void | ||
ChangeColorscale ( GameObject targetOriGameObj, GameObject oldOriSelectGameObj, bool bRecursively ) : void | ||
ChangeGameObjectSpeed ( GameObject target, float fSpeedRate ) : void | ||
CheckAddObjectRightPopup ( ) : void | ||
CheckHierarchyRightPopup ( OBJECT_TYPE objType, Transform currentTrans, Object selObj, int nSelIndex ) : void | ||
CheckInputArrow ( GameObject parentObj, Object parentCom, GameObject currentObj, Object currentCom ) : void | ||
CheckMissing ( OBJECT_TYPE objType, Transform currentTrans, Object selObj, int nColumn, int nRow, int nSelIndex ) : void | ||
ClearDragObject ( ) : void | ||
DrawAddOnButton ( OBJECT_TYPE objType, Rect objectRect, Transform currentTrans, Object selObj, int selIndex ) : void | ||
DrawEnableButton ( OBJECT_TYPE objType, bool bScriptComponent, Rect objectRect, Transform currentTrans, Object selObj ) : void | ||
DrawHierarchy ( int nColumn, int nRow, Transform drawTrans, GameObject parentObj, Object parentCom ) : int | ||
DrawHierarchyBox ( OBJECT_TYPE objType, GameObject parentObj, Object parentCom, Transform currentTrans, int nColumn, int nRow, string caption, Object selObj, int selIndex, bool bScriptComponent ) : bool | ||
DrawLinkHLine ( int sx, int sy, int len ) : void | ||
DrawLinkVLine ( int sx, int sy, int len ) : void | ||
DrawWarringIcon ( int nColumn, int nRow, string msg ) : void | ||
DropObject ( Transform currentTrans, Object currentObj, int currentIndex ) : void | ||
FXMakerHierarchy ( ) : UnityEngine | ||
GetDragButtonRect ( ) : Rect | ||
GetGridButtonRect ( int x, int y, int rowCount ) : Rect | ||
GetMeshFromMeshList ( Component com ) : bool | ||
IsMeshFromMeshList ( Component com ) : bool | ||
LoadPrefs ( ) : void | ||
NewChildGameObject ( FXMakerEffect, newType ) : void | ||
OnChangeSelectGameObject ( GameObject newOriSelectGameObj, GameObject oldOriSelectGameObj ) : void | ||
OnEnable ( ) : void | ||
ResetScrollView ( ) : void | ||
SetBoundsBoxWireframe ( GameObject targetOriGameObj, bool bSelected, bool bRoot, bool bShowBounds, bool bShowWire ) : void | ||
SetColorscale ( GameObject tarOriObj, bool bGrayscale ) : void | ||
SetDragObject ( Object dragObj, int dragObjIndex, Transform currentTrans, string name ) : void | ||
SetHoverComponent ( Transform currentTrans, Object hoverCom ) : void | ||
ShowUVIndex ( Rect baseRect ) : void | ||
Start ( ) : void | ||
TrimObjectName ( GameObject currentObj, string caption ) : string | ||
Update ( ) : void | ||
winEffectHierarchy ( int id ) : void |
public AddGameObject ( GameObject parent, GameObject addObj ) : GameObject | ||
parent | GameObject | |
addObj | GameObject | |
return | GameObject |
public ChangeBoundsBoxWireframe ( GameObject targetOriGameObj, GameObject oldOriSelectGameObj, bool bRoot, bool bRecursively ) : void | ||
targetOriGameObj | GameObject | |
oldOriSelectGameObj | GameObject | |
bRoot | bool | |
bRecursively | bool | |
return | void |
public DeleteHierarchyObject ( Object delObj ) : void | ||
delObj | Object | |
return | void |
public DeleteHierarchyObject ( Transform baseTrans, Object delObj, int nSelectedIndex ) : void | ||
baseTrans | Transform | |
delObj | Object | |
nSelectedIndex | int | |
return | void |
public GetSelectedGameObject ( ) : GameObject | ||
return | GameObject |
public OnAddComponent ( Component tarCom ) : void | ||
tarCom | Component | |
return | void |
public OnAddGameObject ( GameObject tarCom ) : void | ||
tarCom | GameObject | |
return | void |
public OnCreateInstanceEffect ( GameObject instanceObj, bool bReset, GameObject parentInstanceObj ) : void | ||
instanceObj | GameObject | |
bReset | bool | |
parentInstanceObj | GameObject | |
return | void |
public OnDeleteComponent ( Component tarCom ) : void | ||
tarCom | Component | |
return | void |
public OnEnableComponent ( Component tarCom, bool bChangedEnable ) : void | ||
tarCom | Component | |
bChangedEnable | bool | |
return | void |
public SetActiveComponent ( GameObject activeObj, Object activeCom, bool bAutoScroll ) : bool | ||
activeObj | GameObject | |
activeCom | Object | |
bAutoScroll | bool | |
return | bool |
public SetActiveGameObject ( GameObject activeObj ) : bool | ||
activeObj | GameObject | |
return | bool |
public SetEnableGameObject ( GameObject gameObj, bool bEnable ) : void | ||
gameObj | GameObject | |
bEnable | bool | |
return | void |
public ShowHierarchy ( GameObject effectObject ) : void | ||
effectObject | GameObject | |
return | void |
protected GameObject m_CurrentEffectObject | ||
return | GameObject |
public Texture2D,UnityEngine m_DisableTexture | ||
return |
protected Transform m_HoverComponentTrans | ||
return | Transform |
protected GameObject m_SelectedGameObject | ||
return | GameObject |
protected string[] m_ShowComponentStrings | ||
return | string[] |
protected string[] m_ShowGameObjectStrings | ||
return | string[] |
public Texture2D,UnityEngine m_WarringTexture | ||
return |
protected bool m_bUpdateHierarchyScrollPos | ||
return | bool |
protected int m_nShowGameObjectOptionIndex | ||
return | int |
protected GUIStyle m_styleButtonAddPrefab | ||
return | GUIStyle |