Property | Type | Description | |
---|---|---|---|
attackCooldown | float | ||
attackDamage | float | ||
attackRange | float | ||
navPath | GameObject | ||
projectileSpeed | float | ||
unitType | EnemyTypes |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
GetNextPathNode ( ) : void | ||
LaunchProjectile ( ) : void | ||
OnDrawGizmosSelected ( ) : void | ||
OnEnable ( ) : void | ||
Pathfinding ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
resetProjectile ( ) : void |
Method | Description | |
---|---|---|
Combat ( ) : IEnumerator | ||
FindPlayerTarget ( RefactoredBarricade, barricadeInput ) : GameObject | ||
GetNewOffset ( float offsetRadius, Vector3 offsetFrom ) : Vector3 | ||
MoveToTarget ( ) : IEnumerator |