Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
SpawnAt ( Vector3 position ) : void | ||
Start ( ) : void | ||
TryLock ( ) : void |
Method | Description | |
---|---|---|
OnHit ( Shooting, shooting, Enemy, enemy, Vector3 contactPoint ) : void |
protected OnHit ( Shooting, shooting, Enemy, enemy, Vector3 contactPoint ) : void | ||
shooting | Shooting, | |
enemy | Enemy, | |
contactPoint | Vector3 | |
return | void |