C# Class ClassOverwriteShortExitToShortEnter, Unity3d-Finite-State-Machine

Inheritance: MonoBehaviour
Datei anzeigen Open project: thefuntastic/Unity3d-Finite-State-Machine

Public Properties

Property Type Description
oneDuration float
oneEnter int
oneEntered bool
oneExit int
oneExited bool
oneFinally int
oneUpdate int
twoEnter int
twoEntered bool

Public Methods

Method Description
Awake ( ) : void
One_Exit ( ) : void
One_Finally ( ) : void
Two_Enter ( ) : void
Update ( ) : void

Private Methods

Method Description
One_Enter ( ) : IEnumerator

Method Details

Awake() public method

public Awake ( ) : void
return void

One_Exit() public method

public One_Exit ( ) : void
return void

One_Finally() public method

public One_Finally ( ) : void
return void

Two_Enter() public method

public Two_Enter ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

oneDuration public_oe property

public float oneDuration
return float

oneEnter public_oe property

public int oneEnter
return int

oneEntered public_oe property

public bool oneEntered
return bool

oneExit public_oe property

public int oneExit
return int

oneExited public_oe property

public bool oneExited
return bool

oneFinally public_oe property

public int oneFinally
return int

oneUpdate public_oe property

public int oneUpdate
return int

twoEnter public_oe property

public int twoEnter
return int

twoEntered public_oe property

public bool twoEntered
return bool