C# Class ClassChangeFromLongExit, Unity3d-Finite-State-Machine

Inheritance: MonoBehaviour
Datei anzeigen Open project: thefuntastic/Unity3d-Finite-State-Machine

Public Properties

Property Type Description
exitComplete bool
oneEnter int
oneExit int
oneUpdate int
twoEnter int

Public Methods

Method Description
Awake ( ) : void
One_Enter ( ) : void
One_Update ( ) : void

Private Methods

Method Description
DelayedChange ( ) : IEnumerator
One_Exit ( ) : IEnumerator
Two_Enter ( ) : IEnumerator

Method Details

Awake() public method

public Awake ( ) : void
return void

One_Enter() public method

public One_Enter ( ) : void
return void

One_Update() public method

public One_Update ( ) : void
return void

Property Details

exitComplete public_oe property

public bool exitComplete
return bool

oneEnter public_oe property

public int oneEnter
return int

oneExit public_oe property

public int oneExit
return int

oneUpdate public_oe property

public int oneUpdate
return int

twoEnter public_oe property

public int twoEnter
return int