C# Class CharacterShoot, JamtechAdventures

Inheritance: MonoBehaviour
Datei anzeigen Open project: Veloxiac/JamtechAdventures Class Usage Examples

Public Properties

Property Type Description
coolDown float
groundCheckLeft Transform
groundCheckRight Transform
jumpForce float
projectile GameObject
projectileSpeed float
runSpeed float
shootSound UnityEngine.AudioClip
shootSpot Transform

Public Methods

Method Description
CheckForShoot ( ) : void
EnemyJumpCheck ( ) : void
GroundCheck ( ) : void
Move ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

CheckForShoot() public method

public CheckForShoot ( ) : void
return void

EnemyJumpCheck() public method

public EnemyJumpCheck ( ) : void
return void

GroundCheck() public method

public GroundCheck ( ) : void
return void

Move() public method

public Move ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

coolDown public_oe property

public float coolDown
return float

groundCheckLeft public_oe property

public Transform groundCheckLeft
return Transform

groundCheckRight public_oe property

public Transform groundCheckRight
return Transform

jumpForce public_oe property

public float jumpForce
return float

projectile public_oe property

public GameObject projectile
return GameObject

projectileSpeed public_oe property

public float projectileSpeed
return float

runSpeed public_oe property

public float runSpeed
return float

shootSound public_oe property

public AudioClip,UnityEngine shootSound
return UnityEngine.AudioClip

shootSpot public_oe property

public Transform shootSpot
return Transform