Method |
Description |
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Dispose ( ) : void |
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Vector2d ( ) : System |
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Vector2d ( Vector2d src ) : System |
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Vector2d ( float xx, float yy ) : System |
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add ( Vector2d v ) : Vector2d |
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angle ( ) : float |
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angle2 ( ) : float |
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angleTo ( Vector2d v ) : float |
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angleTo2 ( Vector2d v ) : float |
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crossProduct ( Vector2d v ) : float |
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distanceToVector ( Vector2d xAxis ) : float |
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dotProduct ( Vector2d v ) : float |
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isCodirectionalTo ( Vector2d vec ) : bool |
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isCodirectionalTo ( Vector2d vec, Tol tol ) : bool |
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isEqualTo ( Vector2d v ) : bool |
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isEqualTo ( Vector2d v, Tol tol ) : bool |
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isLeftOf ( Vector2d vec ) : bool |
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isOppositeTo ( Vector2d vec ) : bool |
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isOppositeTo ( Vector2d vec, Tol tol ) : bool |
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isParallelTo ( Vector2d vec ) : bool |
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isParallelTo ( Vector2d vec, Tol tol ) : bool |
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isPerpendicularTo ( Vector2d vec ) : bool |
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isPerpendicularTo ( Vector2d vec, Tol tol ) : bool |
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isRightOf ( Vector2d vec ) : bool |
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isUnitVector ( ) : bool |
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isUnitVector ( Tol tol ) : bool |
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isZeroVector ( ) : bool |
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isZeroVector ( Tol tol ) : bool |
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kIdentity ( ) : Vector2d |
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kXAxis ( ) : Vector2d |
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kYAxis ( ) : Vector2d |
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length ( ) : float |
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lengthSqrd ( ) : float |
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negate ( ) : Vector2d |
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normalize ( ) : bool |
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normalize ( Tol tol ) : bool |
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perpVector ( ) : Vector2d |
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projectResolveVector ( Vector2d xAxis, Vector2d proj, Vector2d perp ) : float |
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projectScaleToVector ( Vector2d xAxis ) : float |
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resolveVector ( Vector2d uAxis, Vector2d vAxis ) : bool |
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resolveVector ( Vector2d uAxis, Vector2d vAxis, Vector2d uv ) : bool |
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scaleBy ( float s ) : Vector2d |
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scaleBy ( float sx, float sy ) : Vector2d |
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set ( float xx, float yy ) : Vector2d |
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setAngleLength ( float angle, float len ) : Vector2d |
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setLength ( float len ) : Vector2d |
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subtract ( Vector2d v ) : Vector2d |
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transform ( Matrix2d m ) : Vector2d |
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unitVector ( ) : Vector2d |
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