C# Class refw.Rendering.RenderingBase

Show file Open project: fry/refw

Public Properties

Property Type Description
Circles List
Cubes List
Font SlimDX.Direct3D9.Font
IsEnabled bool
Labels List
Lines List
Rectangles List

Protected Properties

Property Type Description
detour refw.D3D.EndSceneDetour

Public Methods

Method Description
DirectX_OnCreateDevice ( ) : void
DirectX_OnFrame ( System.TimeSpan delta ) : void
DirectX_OnResetDevice ( IntPtr obj ) : void
DisposeReferences ( ) : void
Setup ( refw detour ) : void

Protected Methods

Method Description
GetCameraMatrices ( System.Matrix &projection, System.Matrix &view ) : bool
IsReady ( ) : bool
OnRender ( ) : void

Method Details

DirectX_OnCreateDevice() public method

public DirectX_OnCreateDevice ( ) : void
return void

DirectX_OnFrame() public method

public DirectX_OnFrame ( System.TimeSpan delta ) : void
delta System.TimeSpan
return void

DirectX_OnResetDevice() public method

public DirectX_OnResetDevice ( IntPtr obj ) : void
obj System.IntPtr
return void

DisposeReferences() public method

public DisposeReferences ( ) : void
return void

GetCameraMatrices() protected method

protected GetCameraMatrices ( System.Matrix &projection, System.Matrix &view ) : bool
projection System.Matrix
view System.Matrix
return bool

IsReady() protected method

protected IsReady ( ) : bool
return bool

OnRender() protected method

protected OnRender ( ) : void
return void

Setup() public method

public Setup ( refw detour ) : void
detour refw
return void

Property Details

Circles public property

public List Circles
return List

Cubes public property

public List Cubes
return List

Font public property

public Font,SlimDX.Direct3D9 Font
return SlimDX.Direct3D9.Font

IsEnabled public property

public bool IsEnabled
return bool

Labels public property

public List Labels
return List

Lines public property

public List Lines
return List

Rectangles public property

public List Rectangles
return List

detour protected property

protected refw.D3D.EndSceneDetour detour
return refw.D3D.EndSceneDetour