Property | Type | Description | |
---|---|---|---|
gameScreen | GameScreen |
Property | Type | Description | |
---|---|---|---|
chDificultyLevel | void | ||
initializeGameButtons | void | ||
initializeMenuButtons | void | ||
initializePauseButtons | void | ||
initializeScoreButtons | void | ||
shufflePostures | void | ||
updateButtonsState | void | ||
updateCurrentGamePosture | System.Boolean |
Method | Description | |
---|---|---|
GameCore ( GraphicsDevice graphicsDevice ) : System | ||
draw ( Microsoft.Xna.Framework.Graphics.Texture2D kinectRGBVideo, String connectedStatus ) : void |
Pinta el resultado de la lógica por pantalla.
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|
isTimedOut ( Stopwatch sw, int secondsToTimeOut ) : System.Boolean |
Comprueba si se ha cumplido un timeout.
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loadContentHandler ( ContentHandler ch ) : void | ||
loadKinectSensor ( Microsoft.Kinect.KinectSensor sensor ) : void | ||
update ( ) : System.Boolean |
Lógica del programa.
|
|
updatePlayerSkeleton ( Microsoft.Kinect.Skeleton playerSkeleton ) : void |
Actualiza la postura actual del jugador.
|
Method | Description | |
---|---|---|
chDificultyLevel ( int level ) : void | ||
initializeGameButtons ( |
||
initializeMenuButtons ( |
||
initializePauseButtons ( |
||
initializeScoreButtons ( |
||
shufflePostures ( PostureInformation postures ) : void |
Mezcla un array de
|
|
updateButtonsState ( |
||
updateCurrentGamePosture ( ) : System.Boolean |
Actualiza la postura actual. Si no hay posturas, las carga. False si no hay mas posturas que actualizar
|
public GameCore ( GraphicsDevice graphicsDevice ) : System | ||
graphicsDevice | GraphicsDevice | |
return | System |
public draw ( Microsoft.Xna.Framework.Graphics.Texture2D kinectRGBVideo, String connectedStatus ) : void | ||
kinectRGBVideo | Microsoft.Xna.Framework.Graphics.Texture2D | |
connectedStatus | String | |
return | void |
public static isTimedOut ( Stopwatch sw, int secondsToTimeOut ) : System.Boolean | ||
sw | Stopwatch | |
secondsToTimeOut | int | Segundos para timeout |
return | System.Boolean |
public loadContentHandler ( ContentHandler ch ) : void | ||
ch | ContentHandler | |
return | void |
public loadKinectSensor ( Microsoft.Kinect.KinectSensor sensor ) : void | ||
sensor | Microsoft.Kinect.KinectSensor | |
return | void |
public updatePlayerSkeleton ( Microsoft.Kinect.Skeleton playerSkeleton ) : void | ||
playerSkeleton | Microsoft.Kinect.Skeleton | Postura con la que actualizar |
return | void |