Property | Type | Description | |
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ColorBarTable | Vector3[] | ||
SpectateRaise | int |
Method | Description | |
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ClientPredictionThink ( ) : void | ||
ClientReceiveEvent ( int ev, int time, idBitMsg msg ) : bool | ||
Collide ( object collision, Vector3 velocity ) : bool | ||
Damage ( |
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DamageFeedback ( |
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GetAASLocation ( object aas, Vector3 position, int &areaNum ) : void | ||
GetPhysicsToSoundTransform ( Vector3 &origin, Matrix &axis ) : bool | ||
GetPhysicsToVisualTransform ( Vector3 &origin, Matrix &axis ) : bool | ||
GetViewPosition ( Vector3 &origin, Matrix &axis ) : void | ||
HandleSingleGuiCommand ( |
||
Hide ( ) : void | ||
ReadFromSnapshot ( idBitMsgDelta msg ) : void | ||
Restart ( ) : void | ||
Restore ( object savefile ) : void | ||
Save ( object savefile ) : void | ||
SelectInitialSpawnPoint ( Vector3 &origin, |
Try to find a spawn point marked 'initial', otherwise use normal spawn selection.
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ServerReceiveEvent ( int ev, int time, idBitMsg msg ) : bool | ||
Show ( ) : void | ||
Spawn ( ) : void | ||
SpawnFromSpawnSpot ( ) : void |
Chooses a spawn point and spawns the player.
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SpawnToPoint ( Vector3 origin, |
Called every time a client is placed fresh in the world: after the first ClientBegin, and after each respawn Initializes all non-persistant parts of playerState when called here with spectating set to true, just place yourself and init.
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Teleport ( Vector3 origin, |
Use exitEntityNum to specify a teleport with private camera view and delayed exit. |
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Think ( ) : void | ||
UserInfoChanged ( bool canModify ) : bool | ||
WriteToSnapshot ( idBitMsgDelta msg ) : void | ||
idPlayer ( ) : System |
Method | Description | |
---|---|---|
CalculateFieldOfView ( bool honorZoom ) : float |
Fixed fov at intermissions, otherwise account for fov variable and zooms.
|
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CalculateFirstPersonView ( ) : void | ||
CalculateRenderView ( ) : void |
Create the renderView for the current tic.
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Init ( ) : void | ||
SetClipModel ( ) : void | ||
UpdateDeltaViewAngles ( |
public ClientReceiveEvent ( int ev, int time, idBitMsg msg ) : bool | ||
ev | int | |
time | int | |
msg | idBitMsg | |
return | bool |
public Collide ( object collision, Vector3 velocity ) : bool | ||
collision | object | |
velocity | Vector3 | |
return | bool |
public Damage ( |
||
inflictor | ||
attacker | ||
direction | Vector3 | |
damageDefName | string | |
damageScale | float | |
location | int | |
return | void |
public DamageFeedback ( |
||
victim | ||
inflictor | ||
damage | int | |
return | void |
public GetAASLocation ( object aas, Vector3 position, int &areaNum ) : void | ||
aas | object | |
position | Vector3 | |
areaNum | int | |
return | void |
public GetPhysicsToSoundTransform ( Vector3 &origin, Matrix &axis ) : bool | ||
origin | Vector3 | |
axis | Matrix | |
return | bool |
public GetPhysicsToVisualTransform ( Vector3 &origin, Matrix &axis ) : bool | ||
origin | Vector3 | |
axis | Matrix | |
return | bool |
public GetViewPosition ( Vector3 &origin, Matrix &axis ) : void | ||
origin | Vector3 | |
axis | Matrix | |
return | void |
public HandleSingleGuiCommand ( |
||
entityGui | ||
lexer | Text | |
return | bool |
public ReadFromSnapshot ( idBitMsgDelta msg ) : void | ||
msg | idBitMsgDelta | |
return | void |
public SelectInitialSpawnPoint ( Vector3 &origin, |
||
origin | Vector3 | |
angles | ||
return | void |
public ServerReceiveEvent ( int ev, int time, idBitMsg msg ) : bool | ||
ev | int | |
time | int | |
msg | idBitMsg | |
return | bool |
public SpawnToPoint ( Vector3 origin, |
||
origin | Vector3 | |
angles | ||
return | void |
public Teleport ( Vector3 origin, |
||
origin | Vector3 | |
angles | ||
destination | ||
return | void |
public UserInfoChanged ( bool canModify ) : bool | ||
canModify | bool | |
return | bool |
public WriteToSnapshot ( idBitMsgDelta msg ) : void | ||
msg | idBitMsgDelta | |
return | void |