Property | Type | Description | |
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Scenes | GameScene>.Dictionary |
Method | Description | |
---|---|---|
AddLevel ( string name, |
Create a new level and add it to the storyboard.
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GotoLevel ( string name ) : void |
Go to a new level.
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LevelExists ( string name ) : bool |
Checks whether a level with such name exists.
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RemoveLevel ( string name ) : void |
Remove a specific level from storyboard.
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RestartLevel ( ) : void |
Restart the current level.
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Method | Description | |
---|---|---|
GameStoryBoard ( ) : System |
public static AddLevel ( string name, |
||
name | string | Desired level name (must be unique across the game). |
level | Level. | |
return | void |
public static GotoLevel ( string name ) : void | ||
name | string | Level name. |
return | void |
public static LevelExists ( string name ) : bool | ||
name | string | Level name. |
return | bool |
public static RemoveLevel ( string name ) : void | ||
name | string | Level. |
return | void |