C# Class fCraft.Games.MineChallenge

Show file Open project: GlennMR/800craft

Public Properties

Property Type Description
GameThread Thread
answer int
blueRoundsWon int
completed List
mode GameMode
platform Vector3I>.ConcurrentDictionary
randomBlocks Vector3I>.ConcurrentDictionary
redRoundsWon int
world World

Public Methods

Method Description
Clear ( ) : void
GameAdder ( World world ) : void
GunModeOff ( ) : void
GunModeOn ( ) : void
Init ( World world_ ) : void
PositionCheck ( ) : void
Start ( Player player, World world ) : void
Stop ( Player player ) : void
TeamChooser ( Player player, World world ) : void
WorldChanging ( object sender, PlayerJoinedWorldEventArgs e ) : void
gamePicker ( ) : void
getOffGrass ( ) : void
interval ( ) : void
math1 ( ) : void
math2 ( ) : void
pinkPlatform ( ) : void
playerClicking ( object sender, PlayerClickedEventArgs e ) : void
scoreCounter ( ) : void
shootBlack ( ) : void
teamNotify ( ) : void
teamRemover ( Player player, World world ) : void
wait ( int time ) : void

Method Details

Clear() public static method

public static Clear ( ) : void
return void

GameAdder() public static method

public static GameAdder ( World world ) : void
world World
return void

GunModeOff() public static method

public static GunModeOff ( ) : void
return void

GunModeOn() public static method

public static GunModeOn ( ) : void
return void

Init() public static method

public static Init ( World world_ ) : void
world_ World
return void

PositionCheck() public static method

public static PositionCheck ( ) : void
return void

Start() public static method

public static Start ( Player player, World world ) : void
player Player
world World
return void

Stop() public static method

public static Stop ( Player player ) : void
player Player
return void

TeamChooser() public static method

public static TeamChooser ( Player player, World world ) : void
player Player
world World
return void

WorldChanging() public static method

public static WorldChanging ( object sender, PlayerJoinedWorldEventArgs e ) : void
sender object
e fCraft.Events.PlayerJoinedWorldEventArgs
return void

gamePicker() public static method

public static gamePicker ( ) : void
return void

getOffGrass() public static method

public static getOffGrass ( ) : void
return void

interval() public static method

public static interval ( ) : void
return void

math1() public static method

public static math1 ( ) : void
return void

math2() public static method

public static math2 ( ) : void
return void

pinkPlatform() public static method

public static pinkPlatform ( ) : void
return void

playerClicking() public static method

public static playerClicking ( object sender, PlayerClickedEventArgs e ) : void
sender object
e fCraft.Events.PlayerClickedEventArgs
return void

scoreCounter() public static method

public static scoreCounter ( ) : void
return void

shootBlack() public static method

public static shootBlack ( ) : void
return void

teamNotify() public static method

public static teamNotify ( ) : void
return void

teamRemover() public static method

public static teamRemover ( Player player, World world ) : void
player Player
world World
return void

wait() public static method

public static wait ( int time ) : void
time int
return void

Property Details

GameThread public static property

public static Thread GameThread
return Thread

answer public static property

public static int answer
return int

blueRoundsWon public static property

public static int blueRoundsWon
return int

completed public static property

public static List completed
return List

mode public static property

public static GameMode mode
return GameMode

platform public static property

public static ConcurrentDictionary platform
return Vector3I>.ConcurrentDictionary

randomBlocks public static property

public static ConcurrentDictionary randomBlocks
return Vector3I>.ConcurrentDictionary

redRoundsWon public static property

public static int redRoundsWon
return int

world public static property

public static World world
return World