Property | Type | Description | |
---|---|---|---|
GameThread | Thread | ||
answer | int | ||
blueRoundsWon | int | ||
completed | List |
||
mode | GameMode | ||
platform | Vector3I>.ConcurrentDictionary | ||
randomBlocks | Vector3I>.ConcurrentDictionary | ||
redRoundsWon | int | ||
world | World |
Method | Description | |
---|---|---|
Clear ( ) : void | ||
GameAdder ( World world ) : void | ||
GunModeOff ( ) : void | ||
GunModeOn ( ) : void | ||
Init ( World world_ ) : void | ||
PositionCheck ( ) : void | ||
Start ( Player player, World world ) : void | ||
Stop ( Player player ) : void | ||
TeamChooser ( Player player, World world ) : void | ||
WorldChanging ( object sender, |
||
gamePicker ( ) : void | ||
getOffGrass ( ) : void | ||
interval ( ) : void | ||
math1 ( ) : void | ||
math2 ( ) : void | ||
pinkPlatform ( ) : void | ||
playerClicking ( object sender, |
||
scoreCounter ( ) : void | ||
shootBlack ( ) : void | ||
teamNotify ( ) : void | ||
teamRemover ( Player player, World world ) : void | ||
wait ( int time ) : void |
public static GameAdder ( World world ) : void | ||
world | World | |
return | void |
public static Start ( Player player, World world ) : void | ||
player | Player | |
world | World | |
return | void |
public static TeamChooser ( Player player, World world ) : void | ||
player | Player | |
world | World | |
return | void |
public static WorldChanging ( object sender, |
||
sender | object | |
e | ||
return | void |
public static playerClicking ( object sender, |
||
sender | object | |
e | ||
return | void |
public static teamRemover ( Player player, World world ) : void | ||
player | Player | |
world | World | |
return | void |
public static ConcurrentDictionary |
||
return | Vector3I>.ConcurrentDictionary |
public static ConcurrentDictionary |
||
return | Vector3I>.ConcurrentDictionary |