Method | Description | |
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CacheObstacle ( |
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CacheObstacle ( int snoid, int raguid, int acdguid, System.Vector3 position, string name = "" ) : System | ||
Equals ( object obj ) : bool | ||
GetHashCode ( ) : int | ||
PointInside ( GridPoint Pos ) : bool | ||
PointInside ( System.Vector3 V3 ) : bool | ||
RefreshObject ( ) : void | ||
TestIntersection ( |
Tests if this intersects with current bot position using CacheObject
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TestIntersection ( GridPoint V1, GridPoint V2 ) : bool |
Tests if this intersects between two gridpoints
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TestIntersection ( System.Vector3 V1, System.Vector3 V2, bool CollisonRadius = true ) : bool |
Tests if this intersects between two vectors
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public CacheObstacle ( |
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fromObj | ||
return | System |
public CacheObstacle ( int snoid, int raguid, int acdguid, System.Vector3 position, string name = "" ) : System | ||
snoid | int | |
raguid | int | |
acdguid | int | |
position | System.Vector3 | |
name | string | |
return | System |
public PointInside ( System.Vector3 V3 ) : bool | ||
V3 | System.Vector3 | |
return | bool |
public TestIntersection ( |
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OBJ | ||
BotPosition | System.Vector3 | |
return | bool |
public TestIntersection ( GridPoint V1, GridPoint V2 ) : bool | ||
V1 | GridPoint | |
V2 | GridPoint | |
return | bool |
public TestIntersection ( System.Vector3 V1, System.Vector3 V2, bool CollisonRadius = true ) : bool | ||
V1 | System.Vector3 | |
V2 | System.Vector3 | |
CollisonRadius | bool | |
return | bool |