Method | Description | |
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Equals ( object obj ) : bool |
Determines whether the specified System.Object, is equal to this instance.
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GetHashCode ( ) : int |
Returns a hash code for this instance.
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Load ( |
Loads in data from the specified game info
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Load ( byte secret ) : void |
Loads in data from the raw secret data provided
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RingSecret ( ) : System |
Initializes a new instance of the RingSecret class.
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RingSecret ( |
Initializes a new instance of the RingSecret class from the specified game info.
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RingSecret ( short gameId, Rings rings ) : System |
Initializes a new instance of the RingSecret class with the specified gameId and rings.
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ToBytes ( ) : byte[] |
Gets the raw secret data as a byte array
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UpdateGameInfo ( |
Updates the GameInfo.Rings property with the rings in this secret
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public Equals ( object obj ) : bool | ||
obj | object | The |
return | bool |
public RingSecret ( |
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info | The game information. | |
return | System |
public RingSecret ( short gameId, Rings rings ) : System | ||
gameId | short | The game identifier. |
rings | Rings | The rings. |
return | System |
public UpdateGameInfo ( |
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info | The information. | |
appendRings | bool | /// If true, this will add the rings contained in the secret to the /// existings Rings. If false, it will overwrite them. /// |
return | void |