C# Class XLua.CSObjectWrap.UnityEngineWheelFrictionCurveWrap

Show file Open project: Golangltd/LollipopUnity

Public Methods

Method Description
__Register ( UniLua.ILuaState L ) : void

Private Methods

Method Description
__CreateInstance ( UniLua.ILuaState L ) : int
_g_get_asymptoteSlip ( UniLua.ILuaState L ) : int
_g_get_asymptoteValue ( UniLua.ILuaState L ) : int
_g_get_extremumSlip ( UniLua.ILuaState L ) : int
_g_get_extremumValue ( UniLua.ILuaState L ) : int
_g_get_stiffness ( UniLua.ILuaState L ) : int
_s_set_asymptoteSlip ( UniLua.ILuaState L ) : int
_s_set_asymptoteValue ( UniLua.ILuaState L ) : int
_s_set_extremumSlip ( UniLua.ILuaState L ) : int
_s_set_extremumValue ( UniLua.ILuaState L ) : int
_s_set_stiffness ( UniLua.ILuaState L ) : int

Method Details

__Register() public static method

public static __Register ( UniLua.ILuaState L ) : void
L UniLua.ILuaState
return void