Property | Type | Description | |
---|---|---|---|
PlayerState | CharacterStatus |
Method | Description | |
---|---|---|
ActionHandler ( ) : System | ||
CollisionCheck ( int ID ) : Vector2 | ||
IgnoreObject ( Sprite name ) : void | ||
RecognizeObject ( Sprite name ) : void | ||
UpdatePos ( Sprite name ) : void | ||
Visibility ( int ID1, int ID2 ) : Vector2 | ||
addObject ( Vector2 Pos, int ID, float Width, float Height ) : void | ||
getHeight ( int ID ) : double | ||
getPos ( int ID ) : Vector2 | ||
getWidth ( int ID ) : double |
Method | Description | |
---|---|---|
CollisionDetect ( int n, int m ) : Vector2 |
Method | Description | |
---|---|---|
FindSprite ( int ID ) : int |
protected CollisionDetect ( int n, int m ) : Vector2 | ||
n | int | |
m | int | |
return | Vector2 |
public RecognizeObject ( Sprite name ) : void | ||
name | Sprite | |
return | void |
public Visibility ( int ID1, int ID2 ) : Vector2 | ||
ID1 | int | |
ID2 | int | |
return | Vector2 |
public addObject ( Vector2 Pos, int ID, float Width, float Height ) : void | ||
Pos | Vector2 | |
ID | int | |
Width | float | |
Height | float | |
return | void |