Method | Description | |
---|---|---|
JointTracker ( ) : System | ||
averageVel ( int framesBack, float decayPercent ) : Microsoft.Kinect.SkeletonPoint | ||
lastDistance ( ) : Microsoft.Kinect.SkeletonPoint | ||
position ( ) : Microsoft.Kinect.SkeletonPoint | ||
recPoint ( Microsoft.Kinect.SkeletonPoint v ) : void | ||
slope ( Microsoft.Kinect.SkeletonPoint v ) : double | ||
vecAdd ( Microsoft.Kinect.SkeletonPoint a, Microsoft.Kinect.SkeletonPoint b ) : Microsoft.Kinect.SkeletonPoint | ||
vecAdd ( Microsoft.Kinect.SkeletonPoint &a, Microsoft.Kinect.SkeletonPoint b ) : void | ||
vecMult ( float coEffish, Microsoft.Kinect.SkeletonPoint vec ) : Microsoft.Kinect.SkeletonPoint | ||
vecMult ( float coEffish, Microsoft.Kinect.SkeletonPoint &vec ) : void | ||
vecSubt ( Microsoft.Kinect.SkeletonPoint a, Microsoft.Kinect.SkeletonPoint b ) : Microsoft.Kinect.SkeletonPoint | ||
vecSubt ( Microsoft.Kinect.SkeletonPoint &a, Microsoft.Kinect.SkeletonPoint b ) : void | ||
zeroVec ( ) : Microsoft.Kinect.SkeletonPoint |
Method | Description | |
---|---|---|
checkAndSolveOverflow ( ) : void |
public averageVel ( int framesBack, float decayPercent ) : Microsoft.Kinect.SkeletonPoint | ||
framesBack | int | |
decayPercent | float | |
return | Microsoft.Kinect.SkeletonPoint |
public lastDistance ( ) : Microsoft.Kinect.SkeletonPoint | ||
return | Microsoft.Kinect.SkeletonPoint |
public position ( ) : Microsoft.Kinect.SkeletonPoint | ||
return | Microsoft.Kinect.SkeletonPoint |
public recPoint ( Microsoft.Kinect.SkeletonPoint v ) : void | ||
v | Microsoft.Kinect.SkeletonPoint | |
return | void |
public static slope ( Microsoft.Kinect.SkeletonPoint v ) : double | ||
v | Microsoft.Kinect.SkeletonPoint | |
return | double |
public static vecAdd ( Microsoft.Kinect.SkeletonPoint a, Microsoft.Kinect.SkeletonPoint b ) : Microsoft.Kinect.SkeletonPoint | ||
a | Microsoft.Kinect.SkeletonPoint | |
b | Microsoft.Kinect.SkeletonPoint | |
return | Microsoft.Kinect.SkeletonPoint |
public static vecAdd ( Microsoft.Kinect.SkeletonPoint &a, Microsoft.Kinect.SkeletonPoint b ) : void | ||
a | Microsoft.Kinect.SkeletonPoint | |
b | Microsoft.Kinect.SkeletonPoint | |
return | void |
public static vecMult ( float coEffish, Microsoft.Kinect.SkeletonPoint vec ) : Microsoft.Kinect.SkeletonPoint | ||
coEffish | float | |
vec | Microsoft.Kinect.SkeletonPoint | |
return | Microsoft.Kinect.SkeletonPoint |
public static vecMult ( float coEffish, Microsoft.Kinect.SkeletonPoint &vec ) : void | ||
coEffish | float | |
vec | Microsoft.Kinect.SkeletonPoint | |
return | void |
public static vecSubt ( Microsoft.Kinect.SkeletonPoint a, Microsoft.Kinect.SkeletonPoint b ) : Microsoft.Kinect.SkeletonPoint | ||
a | Microsoft.Kinect.SkeletonPoint | |
b | Microsoft.Kinect.SkeletonPoint | |
return | Microsoft.Kinect.SkeletonPoint |
public static vecSubt ( Microsoft.Kinect.SkeletonPoint &a, Microsoft.Kinect.SkeletonPoint b ) : void | ||
a | Microsoft.Kinect.SkeletonPoint | |
b | Microsoft.Kinect.SkeletonPoint | |
return | void |
public static zeroVec ( ) : Microsoft.Kinect.SkeletonPoint | ||
return | Microsoft.Kinect.SkeletonPoint |