Method | Description | |
---|---|---|
ApplyForce ( System.TimeSpan elapsedTime ) : double? | ||
Create ( ProjectileType type ) : |
||
Projectile ( ) : System | ||
Projectile ( Vector3 position, Vector3 velocity ) : System | ||
Projectile ( double mass ) : System | ||
Update ( System.TimeSpan elapsed ) : void |
Method | Description | |
---|---|---|
CheckForCollisions ( Vector3 oldPosition ) : void |
Method | Description | |
---|---|---|
Detonate ( ) : void | ||
DisplacementToTarget ( ) : Vector3 | ||
DisplacementToTarget ( Vector3 referencePosition ) : Vector3 |
public ApplyForce ( System.TimeSpan elapsedTime ) : double? | ||
elapsedTime | System.TimeSpan | |
return | double? |
protected CheckForCollisions ( Vector3 oldPosition ) : void | ||
oldPosition | Vector3 | |
return | void |
public static Create ( ProjectileType type ) : |
||
type | ProjectileType | |
return |
public Projectile ( Vector3 position, Vector3 velocity ) : System | ||
position | Vector3 | |
velocity | Vector3 | |
return | System |
public Update ( System.TimeSpan elapsed ) : void | ||
elapsed | System.TimeSpan | |
return | void |