Property | Type | Description | |
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CurrentFocus |
Method | Description | |
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Dispose ( ) : void |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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FocusBehavior ( string name ) : System |
Initializes a new instance of the FocusBehavior class.
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Method | Description | |
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Update ( System.TimeSpan gameTime ) : void |
Allows this instance to execute custom logic during its This method will not be executed if the Component, or the Entity owning it are not |
public FocusBehavior ( string name ) : System | ||
name | string | The name. |
return | System |
protected Update ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The game time. |
return | void |