Method | Description | |
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Bake ( IDrawProvider drawProvider ) : void |
Bakes the specified
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Bake ( |
Bakes the specified
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Bake ( Microsoft.Xna.Framework.Graphics.Texture2D drawProvider ) : void | ||
BakeBeginEffect ( |
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BakeBeginEffect ( |
Starts the excecution of a
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BakeEndEffect ( ) : void |
Removes an applied effect from the bake process.
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BakeFill ( Color c ) : void |
Fills the whole current
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BeginBake ( |
Starts the bake process and uses a predefined
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BeginBake ( |
Starts the bake process and prepares a fresh
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Draw ( |
Draws the specified
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DrawManager ( ) : WarTornLands.DEBUG |
Manager who handles all the drawing and effect applying.
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EndBake ( ) : |
Ends the baking process and return the well done
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FireAndForget ( |
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Update ( |
Method | Description | |
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createRT ( ) : |
Creates a new
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public Bake ( IDrawProvider drawProvider ) : void | ||
drawProvider | IDrawProvider | The draw provider implementing Draw(GameTime). |
return | void |
public Bake ( |
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drawProvider | The RenderTarget to draw. | |
return | void |
public Bake ( Microsoft.Xna.Framework.Graphics.Texture2D drawProvider ) : void | ||
drawProvider | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |
public BakeBeginEffect ( |
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effect | ||
return | void |
public BakeBeginEffect ( |
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effect | Effect to be startet | |
return | void |
public BakeFill ( Color c ) : void | ||
c | Color | Color to apply on the whole |
return | void |
public BeginBake ( |
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gameTime | Time since last update | |
plate | The |
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customSortMode | SpriteSortMode | If needed specify |
customBlendState | If needed specify |
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return | void |
public BeginBake ( |
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gameTime | Time since last update | |
customSortMode | SpriteSortMode | If needed specify |
customBlendState | If needed specify |
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return | void |
public Draw ( |
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source | The |
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gameTime | The game time since last Update. | |
return | void |
public EndBake ( ) : |
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return |
public FireAndForget ( |
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effect | ||
return | void |
public Update ( |
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gameTime | ||
return | void |