C# Class Valve.Steamworks.CSteamMatchmakingServers

Inheritance: ISteamMatchmakingServers
Show file Open project: kronosaur/Transcendence

Public Methods

Method Description
CSteamMatchmakingServers ( IntPtr SteamMatchmakingServers )
CancelQuery ( uint hRequest ) : void
CancelServerQuery ( uint hServerQuery ) : void
GetIntPtr ( ) : IntPtr
GetServerCount ( uint hRequest ) : int
GetServerDetails ( uint hRequest, int iServer ) : gameserveritem_t
IsRefreshing ( uint hRequest ) : bool
PingServer ( uint unIP, char usPort, ISteamMatchmakingPingResponse pRequestServersResponse ) : uint
PlayerDetails ( uint unIP, char usPort, ISteamMatchmakingPlayersResponse pRequestServersResponse ) : uint
RefreshQuery ( uint hRequest ) : void
RefreshServer ( uint hRequest, int iServer ) : void
ReleaseRequest ( uint hServerListRequest ) : void
RequestFavoritesServerList ( uint iApp, IntPtr ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
RequestFriendsServerList ( uint iApp, IntPtr ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
RequestHistoryServerList ( uint iApp, IntPtr ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
RequestInternetServerList ( uint iApp, IntPtr ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
RequestLANServerList ( uint iApp, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
RequestSpectatorServerList ( uint iApp, IntPtr ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
ServerRules ( uint unIP, char usPort, ISteamMatchmakingRulesResponse pRequestServersResponse ) : uint

Private Methods

Method Description
CheckIfUsable ( ) : void

Method Details

CSteamMatchmakingServers() public method

public CSteamMatchmakingServers ( IntPtr SteamMatchmakingServers )
SteamMatchmakingServers System.IntPtr

CancelQuery() public method

public CancelQuery ( uint hRequest ) : void
hRequest uint
return void

CancelServerQuery() public method

public CancelServerQuery ( uint hServerQuery ) : void
hServerQuery uint
return void

GetIntPtr() public method

public GetIntPtr ( ) : IntPtr
return System.IntPtr

GetServerCount() public method

public GetServerCount ( uint hRequest ) : int
hRequest uint
return int

GetServerDetails() public method

public GetServerDetails ( uint hRequest, int iServer ) : gameserveritem_t
hRequest uint
iServer int
return gameserveritem_t

IsRefreshing() public method

public IsRefreshing ( uint hRequest ) : bool
hRequest uint
return bool

PingServer() public method

public PingServer ( uint unIP, char usPort, ISteamMatchmakingPingResponse pRequestServersResponse ) : uint
unIP uint
usPort char
pRequestServersResponse ISteamMatchmakingPingResponse
return uint

PlayerDetails() public method

public PlayerDetails ( uint unIP, char usPort, ISteamMatchmakingPlayersResponse pRequestServersResponse ) : uint
unIP uint
usPort char
pRequestServersResponse ISteamMatchmakingPlayersResponse
return uint

RefreshQuery() public method

public RefreshQuery ( uint hRequest ) : void
hRequest uint
return void

RefreshServer() public method

public RefreshServer ( uint hRequest, int iServer ) : void
hRequest uint
iServer int
return void

ReleaseRequest() public method

public ReleaseRequest ( uint hServerListRequest ) : void
hServerListRequest uint
return void

RequestFavoritesServerList() public method

public RequestFavoritesServerList ( uint iApp, IntPtr ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
iApp uint
ppchFilters System.IntPtr
pRequestServersResponse ISteamMatchmakingServerListResponse
return uint

RequestFriendsServerList() public method

public RequestFriendsServerList ( uint iApp, IntPtr ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
iApp uint
ppchFilters System.IntPtr
pRequestServersResponse ISteamMatchmakingServerListResponse
return uint

RequestHistoryServerList() public method

public RequestHistoryServerList ( uint iApp, IntPtr ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
iApp uint
ppchFilters System.IntPtr
pRequestServersResponse ISteamMatchmakingServerListResponse
return uint

RequestInternetServerList() public method

public RequestInternetServerList ( uint iApp, IntPtr ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
iApp uint
ppchFilters System.IntPtr
pRequestServersResponse ISteamMatchmakingServerListResponse
return uint

RequestLANServerList() public method

public RequestLANServerList ( uint iApp, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
iApp uint
pRequestServersResponse ISteamMatchmakingServerListResponse
return uint

RequestSpectatorServerList() public method

public RequestSpectatorServerList ( uint iApp, IntPtr ppchFilters, ISteamMatchmakingServerListResponse pRequestServersResponse ) : uint
iApp uint
ppchFilters System.IntPtr
pRequestServersResponse ISteamMatchmakingServerListResponse
return uint

ServerRules() public method

public ServerRules ( uint unIP, char usPort, ISteamMatchmakingRulesResponse pRequestServersResponse ) : uint
unIP uint
usPort char
pRequestServersResponse ISteamMatchmakingRulesResponse
return uint