Property | Type | Description | |
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jumpProperties |
Method | Description | |
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ForceJump ( |
Force Character to Jump! User must be sure of what they are doing... this doesn't check anything
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GetPostUpdateActions ( ) : PostUpdateActions | ||
Jump ( |
Try to jump
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OnActionDown ( string _action ) : void |
input.onActionDown callback
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OnActionUp ( string _action ) : void |
input.onActionUp callback
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OnEnable ( ) : void | ||
PerformAction ( float delta ) : void | ||
WantsToUpdate ( float delta ) : int |
Listen input and Select the current Jump Other actions (with higher priority) can trigger Jumps using Jump(), and the next Frame CharacterActionJump willl take control!
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public GetPostUpdateActions ( ) : PostUpdateActions | ||
return | PostUpdateActions |
public OnActionDown ( string _action ) : void | ||
_action | string | |
return | void |