Method |
Description |
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ActivateCurrentOffMeshLink ( bool activated ) : void |
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CalculatePathInternal ( Vector3 targetPosition, NavMeshPath path ) : bool |
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CompleteOffMeshLink ( ) : void |
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CopyPathTo ( NavMeshPath path ) : void |
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FindClosestEdge ( NavMeshHit &hit ) : bool |
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GetAreaCost ( int areaIndex ) : float |
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GetCurrentOffMeshLinkDataInternal ( ) : OffMeshLinkData |
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GetLayerCost ( int layer ) : float |
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GetNextOffMeshLinkDataInternal ( ) : OffMeshLinkData |
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INTERNAL_CALL_CalculatePathInternal ( NavMeshAgent self, Vector3 &targetPosition, NavMeshPath path ) : bool |
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INTERNAL_CALL_Move ( NavMeshAgent self, Vector3 &offset ) : void |
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INTERNAL_CALL_Raycast ( NavMeshAgent self, Vector3 &targetPosition, NavMeshHit &hit ) : bool |
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INTERNAL_CALL_SetDestination ( NavMeshAgent self, Vector3 &target ) : bool |
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INTERNAL_CALL_Warp ( NavMeshAgent self, Vector3 &newPosition ) : bool |
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INTERNAL_get_desiredVelocity ( Vector3 &value ) : void |
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INTERNAL_get_destination ( Vector3 &value ) : void |
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INTERNAL_get_nextPosition ( Vector3 &value ) : void |
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INTERNAL_get_pathEndPosition ( Vector3 &value ) : void |
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INTERNAL_get_steeringTarget ( Vector3 &value ) : void |
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INTERNAL_get_velocity ( Vector3 &value ) : void |
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INTERNAL_set_destination ( Vector3 &value ) : void |
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INTERNAL_set_nextPosition ( Vector3 &value ) : void |
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INTERNAL_set_velocity ( Vector3 &value ) : void |
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ResetPath ( ) : void |
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Resume ( ) : void |
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SamplePathPosition ( int areaMask, float maxDistance, NavMeshHit &hit ) : bool |
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SetAreaCost ( int areaIndex, float areaCost ) : void |
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SetLayerCost ( int layer, float cost ) : void |
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SetPath ( NavMeshPath path ) : bool |
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Stop ( bool stopUpdates ) : void |
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StopInternal ( ) : void |
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