Method |
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Cast ( Vector2 direction, RaycastHit2D results ) : int |
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Cast ( Vector2 direction, RaycastHit2D results, float distance ) : int |
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INTERNAL_CALL_Cast ( Collider2D self, Vector2 &direction, RaycastHit2D results, float distance, bool ignoreSiblingColliders ) : int |
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INTERNAL_CALL_OverlapPoint ( Collider2D self, Vector2 &point ) : bool |
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INTERNAL_CALL_Raycast ( Collider2D self, Vector2 &direction, RaycastHit2D results, float distance, int layerMask, float minDepth, float maxDepth ) : int |
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INTERNAL_get_bounds ( Bounds &value ) : void |
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INTERNAL_get_offset ( Vector2 &value ) : void |
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INTERNAL_set_offset ( Vector2 &value ) : void |
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IsTouching ( Collider2D collider ) : bool |
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IsTouchingLayers ( ) : bool |
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IsTouchingLayers ( [ layerMask ) : bool |
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Raycast ( Vector2 direction, RaycastHit2D results ) : int |
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Raycast ( Vector2 direction, RaycastHit2D results, float distance ) : int |
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Raycast ( Vector2 direction, RaycastHit2D results, float distance, int layerMask ) : int |
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Raycast ( Vector2 direction, RaycastHit2D results, float distance, int layerMask, float minDepth ) : int |
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