Method |
Description |
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BeginIgnoreAllocationTracker ( ) : void |
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CastToInternal ( Type castType, IntPtr handle, int version ) : object |
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CheckInputBounds ( Playable playable, int inputIndex ) : bool |
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CompareVersion ( Playable lhs, Playable rhs ) : bool |
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ConnectInternal ( Playable &source, Playable &target, int sourceOutputPort, int targetInputPort ) : bool |
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DisconnectInternal ( Playable &target, int inputPort ) : void |
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EndIgnoreAllocationTracker ( ) : void |
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Equals ( Playable lhs, Playable rhs ) : bool |
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Equals ( Playable isAPlayable, object mightBeAnythingOrNull ) : bool |
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GetDurationValidated ( Playable playable, Type typeofPlayable ) : double |
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GetInputCountValidated ( Playable playable, Type typeofPlayable ) : int |
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GetInputValidated ( Playable playable, int inputPort, Type typeofPlayable ) : Playable |
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GetInputWeightValidated ( Playable playable, int index, Type typeofPlayable ) : float |
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GetOutputCountValidated ( Playable playable, Type typeofPlayable ) : int |
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GetOutputValidated ( Playable playable, int outputPort, Type typeofPlayable ) : Playable |
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GetPlayStateValidated ( Playable playable, Type typeofPlayable ) : PlayState |
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GetTimeValidated ( Playable playable, Type typeofPlayable ) : double |
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GetTypeOfInternal ( IntPtr handle, int version ) : Type |
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INTERNAL_CALL_ConnectInternal ( Playable &source, Playable &target, int sourceOutputPort, int targetInputPort ) : bool |
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INTERNAL_CALL_DisconnectInternal ( Playable &target, int inputPort ) : void |
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INTERNAL_CALL_InternalDestroy ( Playable &playable ) : void |
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INTERNAL_CALL_SetPlayableDeleteOnDisconnect ( Playable &target, bool value ) : void |
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InternalDestroy ( Playable &playable ) : void |
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IsValid ( Playable playable ) : bool |
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SetDurationValidated ( Playable playable, double duration, Type typeofPlayable ) : void |
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SetInputWeightValidated ( Playable playable, Playable input, float weight, Type typeofPlayable ) : void |
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SetInputWeightValidated ( Playable playable, int inputIndex, float weight, Type typeofPlayable ) : void |
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SetPlayStateValidated ( Playable playable, PlayState playState, Type typeofPlayable ) : void |
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SetPlayableDeleteOnDisconnect ( Playable &target, bool value ) : void |
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SetTimeValidated ( Playable playable, double time, Type typeofPlayable ) : void |
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