C# Class UnityEngine.Experimental.Director.Playables

Show file Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Methods

Method Description
BeginIgnoreAllocationTracker ( ) : void
CastToInternal ( Type castType, IntPtr handle, int version ) : object
CheckInputBounds ( Playable playable, int inputIndex ) : bool
CompareVersion ( Playable lhs, Playable rhs ) : bool
ConnectInternal ( Playable &source, Playable &target, int sourceOutputPort, int targetInputPort ) : bool
DisconnectInternal ( Playable &target, int inputPort ) : void
EndIgnoreAllocationTracker ( ) : void
Equals ( Playable lhs, Playable rhs ) : bool
Equals ( Playable isAPlayable, object mightBeAnythingOrNull ) : bool
GetDurationValidated ( Playable playable, Type typeofPlayable ) : double
GetInputCountValidated ( Playable playable, Type typeofPlayable ) : int
GetInputValidated ( Playable playable, int inputPort, Type typeofPlayable ) : Playable
GetInputWeightValidated ( Playable playable, int index, Type typeofPlayable ) : float
GetOutputCountValidated ( Playable playable, Type typeofPlayable ) : int
GetOutputValidated ( Playable playable, int outputPort, Type typeofPlayable ) : Playable
GetPlayStateValidated ( Playable playable, Type typeofPlayable ) : PlayState
GetTimeValidated ( Playable playable, Type typeofPlayable ) : double
GetTypeOfInternal ( IntPtr handle, int version ) : Type
INTERNAL_CALL_ConnectInternal ( Playable &source, Playable &target, int sourceOutputPort, int targetInputPort ) : bool
INTERNAL_CALL_DisconnectInternal ( Playable &target, int inputPort ) : void
INTERNAL_CALL_InternalDestroy ( Playable &playable ) : void
INTERNAL_CALL_SetPlayableDeleteOnDisconnect ( Playable &target, bool value ) : void
InternalDestroy ( Playable &playable ) : void
IsValid ( Playable playable ) : bool
SetDurationValidated ( Playable playable, double duration, Type typeofPlayable ) : void
SetInputWeightValidated ( Playable playable, Playable input, float weight, Type typeofPlayable ) : void
SetInputWeightValidated ( Playable playable, int inputIndex, float weight, Type typeofPlayable ) : void
SetPlayStateValidated ( Playable playable, PlayState playState, Type typeofPlayable ) : void
SetPlayableDeleteOnDisconnect ( Playable &target, bool value ) : void
SetTimeValidated ( Playable playable, double time, Type typeofPlayable ) : void