C# Class UnityEditorInternal.ProfilerDriver

Show file Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
directConnectionPort string

Private Properties

Property Type Description
BeginFrame void
BeginInstrumentFunction void
ClearAllFrames void
DirectIPConnect void
DirectURLConnect void
EndFrame void
EndInstrumentFunction void
GetAllStatisticsProperties string[]
GetAvailableProfilers int[]
GetConnectionIdentifier string
GetFormattedStatisticsValue string
GetGraphStatisticsPropertiesForArea string[]
GetNextFrameIndex int
GetOverviewText string
GetPreviousFrameIndex int
GetStatisticsIdentifier int
GetStatisticsValues void
IsConnectionEditor bool
IsIdentifierConnectable bool
IsIdentifierOnLocalhost bool
QueryFunctionCallees void
QueryInstrumentableFunctions void
RequestMemorySnapshot void
RequestObjectMemoryInfo void
ResetHistory void
SetAudioCaptureFlags void
SetAutoInstrumentedAssemblies void

Private Methods

Method Description
BeginFrame ( ) : void
BeginInstrumentFunction ( string fullName ) : void
ClearAllFrames ( ) : void
DirectIPConnect ( string IP ) : void
DirectURLConnect ( string url ) : void
EndFrame ( ) : void
EndInstrumentFunction ( string fullName ) : void
GetAllStatisticsProperties ( ) : string[]
GetAvailableProfilers ( ) : int[]
GetConnectionIdentifier ( int guid ) : string
GetFormattedStatisticsValue ( int frame, int identifier ) : string
GetGraphStatisticsPropertiesForArea ( ProfilerArea area ) : string[]
GetNextFrameIndex ( int frame ) : int
GetOverviewText ( ProfilerArea profilerArea, int frame ) : string
GetPreviousFrameIndex ( int frame ) : int
GetStatisticsIdentifier ( string propertyName ) : int
GetStatisticsValues ( int identifier, int firstFrame, float scale, float buffer, float &maxValue ) : void
IsConnectionEditor ( ) : bool
IsIdentifierConnectable ( int guid ) : bool
IsIdentifierOnLocalhost ( int guid ) : bool
QueryFunctionCallees ( string fullName ) : void
QueryInstrumentableFunctions ( ) : void
RequestMemorySnapshot ( ) : void
RequestObjectMemoryInfo ( bool gatherObjectReferences ) : void
ResetHistory ( ) : void
SetAudioCaptureFlags ( int flags ) : void
SetAutoInstrumentedAssemblies ( InstrumentedAssemblyTypes value ) : void

Property Details

directConnectionPort public static property

public static string directConnectionPort
return string