C# Class UnityEditor.GraphicsSettingsWindow.ShaderStrippingEditor.Styles

Show file Open project: CarlosHBC/UnityDecompiled

Public Properties

Property Type Description
builtinSettings UnityEngine.GUIContent
fogExp UnityEngine.GUIContent
fogExp2 UnityEngine.GUIContent
fogFromScene UnityEngine.GUIContent
fogLinear UnityEngine.GUIContent
fogModes UnityEngine.GUIContent
lightmapDirCombined UnityEngine.GUIContent
lightmapDirSeparate UnityEngine.GUIContent
lightmapDynamicDirCombined UnityEngine.GUIContent
lightmapDynamicDirSeparate UnityEngine.GUIContent
lightmapDynamicPlain UnityEngine.GUIContent
lightmapFromScene UnityEngine.GUIContent
lightmapModes UnityEngine.GUIContent
lightmapPlain UnityEngine.GUIContent
shaderPreloadClear UnityEngine.GUIContent
shaderPreloadSave UnityEngine.GUIContent
shaderPreloadSettings UnityEngine.GUIContent
shaderSettings UnityEngine.GUIContent
shaderStrippingSettings UnityEngine.GUIContent

Property Details

builtinSettings public static property

public static GUIContent,UnityEngine builtinSettings
return UnityEngine.GUIContent

fogExp public static property

public static GUIContent,UnityEngine fogExp
return UnityEngine.GUIContent

fogExp2 public static property

public static GUIContent,UnityEngine fogExp2
return UnityEngine.GUIContent

fogFromScene public static property

public static GUIContent,UnityEngine fogFromScene
return UnityEngine.GUIContent

fogLinear public static property

public static GUIContent,UnityEngine fogLinear
return UnityEngine.GUIContent

fogModes public static property

public static GUIContent,UnityEngine fogModes
return UnityEngine.GUIContent

lightmapDirCombined public static property

public static GUIContent,UnityEngine lightmapDirCombined
return UnityEngine.GUIContent

lightmapDirSeparate public static property

public static GUIContent,UnityEngine lightmapDirSeparate
return UnityEngine.GUIContent

lightmapDynamicDirCombined public static property

public static GUIContent,UnityEngine lightmapDynamicDirCombined
return UnityEngine.GUIContent

lightmapDynamicDirSeparate public static property

public static GUIContent,UnityEngine lightmapDynamicDirSeparate
return UnityEngine.GUIContent

lightmapDynamicPlain public static property

public static GUIContent,UnityEngine lightmapDynamicPlain
return UnityEngine.GUIContent

lightmapFromScene public static property

public static GUIContent,UnityEngine lightmapFromScene
return UnityEngine.GUIContent

lightmapModes public static property

public static GUIContent,UnityEngine lightmapModes
return UnityEngine.GUIContent

lightmapPlain public static property

public static GUIContent,UnityEngine lightmapPlain
return UnityEngine.GUIContent

shaderPreloadClear public static property

public static GUIContent,UnityEngine shaderPreloadClear
return UnityEngine.GUIContent

shaderPreloadSave public static property

public static GUIContent,UnityEngine shaderPreloadSave
return UnityEngine.GUIContent

shaderPreloadSettings public static property

public static GUIContent,UnityEngine shaderPreloadSettings
return UnityEngine.GUIContent

shaderSettings public static property

public static GUIContent,UnityEngine shaderSettings
return UnityEngine.GUIContent

shaderStrippingSettings public static property

public static GUIContent,UnityEngine shaderStrippingSettings
return UnityEngine.GUIContent