Property | Type | Description | |
---|---|---|---|
Position | Vector3 | ||
Velocity | Vector3 |
Property | Type | Description | |
---|---|---|---|
game | Microsoft.Xna.Framework.Game | ||
scale | float |
Method | Description | |
---|---|---|
Avatar ( |
Constructor consisting of a given model
|
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Avatar ( Vector3 position ) : System |
Default Constructor to setup Model
|
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Draw ( |
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HandleInput ( PlayerIndex index ) : bool | ||
ResetRoll ( ) : void | ||
ResetYaw ( ) : void | ||
ResetYawPitchRoll ( ) : void | ||
RotateToFace ( Vector3 O, Vector3 P, Vector3 U ) : void | ||
RotateX ( float rotation ) : void | ||
RotateY ( float rotation ) : void | ||
RotateZ ( float rotation ) : void | ||
SetupModel ( |
Adds a model to the Static Model and performs setup
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Update ( |
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UpdateTransforms ( ) : void | ||
UpdateView ( ) : void |
Method | Description | |
---|---|---|
SetupCamera ( ) : void |
Sets up default camera information
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SetupModel ( Vector3 position ) : void |
public Avatar ( |
||
newModel | ||
position | Vector3 | |
return | System |
public Draw ( |
||
gameTime | ||
return | void |
public HandleInput ( PlayerIndex index ) : bool | ||
index | PlayerIndex | |
return | bool |
public RotateToFace ( Vector3 O, Vector3 P, Vector3 U ) : void | ||
O | Vector3 | |
P | Vector3 | |
U | Vector3 | |
return | void |
public SetupModel ( |
||
newModel | ||
position | Vector3 | |
return | void |
protected SetupModel ( Vector3 position ) : void | ||
position | Vector3 | |
return | void |
public Update ( |
||
gameTime | ||
return | void |
protected Game,Microsoft.Xna.Framework game | ||
return | Microsoft.Xna.Framework.Game |