Property | Type | Description | |
---|---|---|---|
BackgoundColor | Color | ||
NextStage | StageIndex | ||
SprMgrClct | SpriteManager>.Dictionary | ||
Window | |||
isFinished | bool |
Property | Type | Description | |
---|---|---|---|
KeyboardState | |||
MouseButton | |||
MouseLastPos | Vector2 | ||
MouseMove | Vector2 | ||
MouseState | Microsoft.Xna.Framework.Input.MouseState | ||
ScrollWheelChange | int | ||
ScrollWheelLastValue | int | ||
deltaFrames | long | ||
enable | bool | ||
framesTimer | long | ||
windowBounds |
Method | Description | |
---|---|---|
AddSpriteManager ( string name ) : void | ||
Draw ( |
||
Initialize ( ) : void | ||
MoveSMs ( Vector2 moveVec, |
||
ResizeWindowBounds ( object sender, |
||
Stage ( Microsoft.Xna.Framework.Game game, float fps ) : System | ||
Update ( |
Method | Description | |
---|---|---|
ChangeStage ( StageIndex nextStage ) : void | ||
ClearTimer ( ) : void | ||
LoadContent ( ) : void | ||
SetTempTimer ( double interval ) : long | ||
SetTimer ( double interval ) : long | ||
SetTimer ( int minites, double seconds ) : long | ||
SetTimerWithFrame ( int frame ) : void | ||
TimeToFrames ( double interval ) : int |
Method | Description | |
---|---|---|
collectAllASprite ( |
public AddSpriteManager ( string name ) : void | ||
name | string | |
return | void |
protected ChangeStage ( StageIndex nextStage ) : void | ||
nextStage | StageIndex | |
return | void |
public Draw ( |
||
gameTime | ||
return | void |
public MoveSMs ( Vector2 moveVec, |
||
moveVec | Vector2 | |
SMs | ||
return | void |
public ResizeWindowBounds ( object sender, |
||
sender | object | |
e | ||
return | void |
protected SetTempTimer ( double interval ) : long | ||
interval | double | |
return | long |
protected SetTimer ( double interval ) : long | ||
interval | double | |
return | long |
protected SetTimer ( int minites, double seconds ) : long | ||
minites | int | |
seconds | double | |
return | long |
protected SetTimerWithFrame ( int frame ) : void | ||
frame | int | |
return | void |
public Stage ( Microsoft.Xna.Framework.Game game, float fps ) : System | ||
game | Microsoft.Xna.Framework.Game | |
fps | float | |
return | System |
protected TimeToFrames ( double interval ) : int | ||
interval | double | |
return | int |
public Update ( |
||
gameTime | ||
return | void |
protected KeyboardState,Microsoft.Xna.Framework.Input KeyboardState | ||
return |
protected MouseButton,TiaraFramework.Component MouseButton | ||
return |
protected MouseState,Microsoft.Xna.Framework.Input MouseState | ||
return | Microsoft.Xna.Framework.Input.MouseState |