Method | Description | |
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Blend ( Microsoft.Xna.Framework.Graphics.Texture2D ttBack, Microsoft.Xna.Framework.Graphics.Texture2D ttFore, Vector2 Offset, Microsoft.Xna.Framework.Game game ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
Divide ( this c, float divisor ) : Color | ||
Expand ( this rect, Point point ) : |
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GetAngle ( this v ) : float | ||
GetAngle ( this v, Vector2 vec ) : float | ||
GetNormalize ( this v ) : Vector2 | ||
GetSize ( this rect ) : Vector2 | ||
Minus ( this c, Color color ) : Color | ||
Minus ( this c, int A, int R, int G, int B ) : Color | ||
Minus ( this point, Point subPoint ) : Point | ||
Move ( this rect, Vector2 vecMove ) : |
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Move ( this rect, int X, int Y ) : |
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Multiply ( this c, float factor ) : Color | ||
Multiply ( this rect, float multiple, bool multiLocation ) : |
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Plus ( this c, Color color ) : Color | ||
Plus ( this c, int A, int R, int G, int B ) : Color | ||
Plus ( this point, Point addPoint ) : Point | ||
Rotate ( this vec, float omega ) : Vector2 | ||
Shrink ( this rect, Point point ) : |
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ToPoint ( this vec ) : Point | ||
ToVector2 ( this pt ) : Vector2 | ||
Zoom ( this rect, int value ) : |
public static Blend ( Microsoft.Xna.Framework.Graphics.Texture2D ttBack, Microsoft.Xna.Framework.Graphics.Texture2D ttFore, Vector2 Offset, Microsoft.Xna.Framework.Game game ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
ttBack | Microsoft.Xna.Framework.Graphics.Texture2D | |
ttFore | Microsoft.Xna.Framework.Graphics.Texture2D | |
Offset | Vector2 | |
game | Microsoft.Xna.Framework.Game | |
return | Microsoft.Xna.Framework.Graphics.Texture2D |
public static Divide ( this c, float divisor ) : Color | ||
c | this | |
divisor | float | |
return | Color |
public static Expand ( this rect, Point point ) : |
||
rect | this | |
point | Point | |
return |
public static GetAngle ( this v, Vector2 vec ) : float | ||
v | this | |
vec | Vector2 | |
return | float |
public static GetNormalize ( this v ) : Vector2 | ||
v | this | |
return | Vector2 |
public static GetSize ( this rect ) : Vector2 | ||
rect | this | |
return | Vector2 |
public static Minus ( this c, Color color ) : Color | ||
c | this | |
color | Color | |
return | Color |
public static Minus ( this c, int A, int R, int G, int B ) : Color | ||
c | this | |
A | int | |
R | int | |
G | int | |
B | int | |
return | Color |
public static Minus ( this point, Point subPoint ) : Point | ||
point | this | |
subPoint | Point | |
return | Point |
public static Move ( this rect, Vector2 vecMove ) : |
||
rect | this | |
vecMove | Vector2 | |
return |
public static Move ( this rect, int X, int Y ) : |
||
rect | this | |
X | int | |
Y | int | |
return |
public static Multiply ( this c, float factor ) : Color | ||
c | this | |
factor | float | |
return | Color |
public static Multiply ( this rect, float multiple, bool multiLocation ) : |
||
rect | this | |
multiple | float | |
multiLocation | bool | |
return |
public static Plus ( this c, Color color ) : Color | ||
c | this | |
color | Color | |
return | Color |
public static Plus ( this c, int A, int R, int G, int B ) : Color | ||
c | this | |
A | int | |
R | int | |
G | int | |
B | int | |
return | Color |
public static Plus ( this point, Point addPoint ) : Point | ||
point | this | |
addPoint | Point | |
return | Point |
public static Rotate ( this vec, float omega ) : Vector2 | ||
vec | this | |
omega | float | |
return | Vector2 |
public static Shrink ( this rect, Point point ) : |
||
rect | this | |
point | Point | |
return |
public static ToVector2 ( this pt ) : Vector2 | ||
pt | this | |
return | Vector2 |
public static Zoom ( this rect, int value ) : |
||
rect | this | |
value | int | |
return |