Property | Type | Description | |
---|---|---|---|
AttackAverageChance | int[] | ||
AttackFrameCount | int[] | ||
AttackTime | int[] | ||
AttackType | int[] | ||
BossHeadTextures | int[] | ||
DangerDetectRange | int[] | ||
ExcludedFromDeathTally | bool[] | ||
ExtraFramesCount | int[] | ||
FaceEmote | int[] | ||
Factory | SetFactory | ||
MPAllowedEnemies | bool[] | ||
MagicAuraColor | Microsoft.Xna.Framework.Color[] | ||
PrettySafe | int[] | ||
SavesAndLoads | bool[] | ||
Skeletons | List |
||
TechnicallyABoss | bool[] | ||
TownCritter | bool[] | ||
TrailCacheLength | int[] |
public static bool[] ExcludedFromDeathTally | ||
return | bool[] |
public static Color[],Microsoft.Xna.Framework MagicAuraColor | ||
return | Microsoft.Xna.Framework.Color[] |